Blogs - Unity










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- 10 tips for succeeding at GDC 2025-03-12Excitement is only one of a myriad emotions you might be feeling as you prepare for GDC. For students, it’s an incredible opportunity to learn, network, and make connections to grow your future careers. For professionals, it’s a return home to celebrate success, catch up with long-time friends, and add new skills to your tool […]
- Unlocking Mobile In-App Potential: Q&A with Magnite 2025-03-10With mobile in-app advertising poised for significant growth in 2025,* staying ahead means embracing new opportunities while navigating evolving privacy and identity standards.We sat down with Evan Gehring, Head of DV+ Channel Partnerships at Magnite, who shared how his team is enhancing in-app supply and shaping the future of programmatic advertising through innovative solutions. Let’s […]
- How to prevent creative fatigue in your ad campaigns 2025-03-04Creative fatigue can be a roadblock to maximizing campaign performance. As ads repeatedly appear before users, their engagement rates decline.Networks like ironSource Ads and Unity Ads offer advertisers the ability to run dozens of creatives per campaign - an opportunity that, when used strategically, can help prevent creative fatigue and keep your ads fresh and […]
- Why Unity is moving to 100% in-app bidding 2025-03-032024 marked the start of a new era as in-app bidding took over mobile ad monetization, replacing decades-old “waterfall” mediation methods. Unity Ads, ironSource Ads, and LevelPlay joined the bidding revolution with a global, cross-functional team effort.As a result, advertisers gained more impressions, publishers streamlined operations, and gamers enjoyed better experiences with faster load times. […]
- Games made with Unity: February 2025 in review 2025-03-03February was a busy month of games made with Unity, from the DICE Awards (thanks for the shout out Camouflaj) to many great releases and more. As always, Steam Next Fest contained more great demos than we could count, and this year, we put together some standout games here.Plus, we chatted with Gareth Damian Martin […]
- Raph Koster on alternative funding and why Playable Worlds is “kick finishing” Stars Reach 2025-02-25Raph Koster has never been one to shy away from an ambitious vision. With his studio, Playable Worlds, the designer behind iconic games like Ultima Online and Star Wars Galaxies is hard at work on Stars Reach, a sprawling, shardless MMORPG that aspires to be nothing less than a living, breathing world. This week, Playable […]
- Cryptical Path: When developing a roguelike feels like playing one 2025-02-25In this guest post, Old Skull Games share how they lost, learned, and iterated their way to a unique gameplay experience.Game development, much like a roguelike, is about iteration. You push forward, thinking you’ve found the right path – only to hit a wall, fail, and start over, a little wiser than before.Our journey in […]
- With Momotaro Dentetsu World, Konami brings a beloved 36-year-old franchise to Unity 2025-02-19Momotaro Dentetsu is an iconic Japanese franchise featuring boardgame-style play where players travel to acquire properties and build wealth. The first game in this beloved series was released in 1988, and more than 20 titles have been added since.Momotaro Dentetsu World, the latest iteration in the franchise, was released a little over a year ago. […]
- How Boss Fight brought Squid Game: Unleashed to life 2025-02-18The potential for transmedia success with a strong IP feels infinite. Case in point: In December, Boss Fight, a Netflix Games Studio, released the mobile game Squid Game: Unleashed in advance of the second season of the powerhouse series, and it reached the No.1 Top Free Games spot in 107 countries on the App Store.This […]
- Rewarded ad systems: Are they right for your game and how to implement them 2025-02-13It’s not a secret that as mobile games have become increasingly hybridized, both in terms of their monetization and gameplay, retention has become the new golden KPI. In order to effectively monetize in this new hybrid ecosystem, publishers and studios need players who will stay and play for longer. And so, creating a positive user […]
- How AI enables the creation of high-quality ads 2025-02-06In the world of mobile app advertising, your ability to convert users is as strong as the ads you produce. And creating high-quality ads requires winning creatives. But producing quality creatives at scale can be a huge challenge. This is where AI comes into play.Let’s break down how AI has improved Unity’s ad design studio’s […]
- The power of Q1: how to unlock maximum scale with on-device advertising in 2025 2025-02-06When it comes to maximizing your app’s performance, there is no better time than the present. In the first quarter of 2024, users spent $15.5 billion in app, a 19.4% rise year over year (Sensor Tower). Momentum in the app market is growing, and the best time to take advantage of it is the very […]
- Games made with Unity: January 2025 in review 2025-01-28Wake up sleeper! January's games made with Unity round-up is here. The sequel to the award-winning Citizen Sleeper dropped at the end of the month. As well as IGF Finalist Extreme Evolution: Drive to Divinity, Hooded Horses' Heart of the Machine, the PC and Console release of Hello Kitty Island Adventure, and much more. 2025 […]
- Transforming concrete training: how ForgeFX creates VR training solutions 2025-01-20Somero Enterprises, a global leader in concrete leveling technology, partnered with ForgeFX to revolutionize operator training with an immersive virtual reality (VR) solution for their S-22EZ Laser Screed® machine. For concrete professionals, this immersive training solution reduces high training costs and logistical challenges, while equipping operators with a hands-on, safe, and engaging learning environment. By […]
- Revolutionizing the machinery and robotics industry: an insider’s view of Unity and the reality of digital twins 2025-01-16Thomas Strigl has 18+ years of experience in creating and distributing simulation and commissioning software solutions. He recognizes that the modern robotics and machinery industry requires innovative solutions. This is why Thomas founded realvirtual.io in 2018, with the aim to pursue opportunities to embrace gaming technology to solve the challenges of complex automation systems. In […]
- Games made with Unity: December 2024 in review 2025-01-13As 2024 came to a close, some of the most exciting releases of the year hit just in time for the holidays—many of them showcasing the power and versatility of what devs can do with Unity. From the long-awaited 1.0 release of Caves of Qud, a 14-year labor of love, to the retro-inspired MMORPG Pantheon: […]
- 2025 Mobile gaming trends: Unity perspectives 2025-01-07The mobile gaming industry experienced yet another transformative year in 2024, with the continuation of key trends and the emergence of new opportunities for growth in 2025. As Sensor Tower highlights in the industry perspectives part of this blog series, the mobile gaming industry is on the rise. According to Sensor Tower data, consumer revenue […]
- 2025 Mobile gaming trends: Industry perspectives 2025-01-072024 was a year of stability and back-to-basics for the mobile gaming industry. We saw more developers and publishers prioritize successful live titles within their genres of expertise, instead of launching new titles in different categories. This focus transformed the 2024 landscape, driving record-breaking growth for evergreen titles and making reliance on established IP and […]
- Games made with Unity: 2024 in review 2024-12-30Wondering what games were Made with Unity in 2024? We've done our best to collate as many as possible. This is a long list, so we’ve attempted to categorize projects by genre (including Action, Comedy, Horror, Metroidvania, and Survival) to make it easier to parse. Hopefully, you can find something that inspires what you’re making […]
- It’s a wrap: 2024 technical content roundup 2024-12-18A few years ago, we created our first 100+ page e-book on performance optimization for mobile games, and quickly followed up with a similar guide for PC and consoles. We wanted to share the insights and general best practices from Unity support engineers who have worked on numerous Unity games with the rest of the […]
Bronson Zgeb
- Shot Supreme is available now! 2023-11-28Hi! I just released my first entirely solo-developed game, Shot Supreme! It’s the first game from my new studio, BrightWorm, and I’m super excited to share it! It’s available on Steam at a 10% launch discount until December 4th. Check it out here. If you’d like to follow along with my Game Development Updates, sign up […]bronson
- Procedural Generation with Cellular Automata 2022-01-30In this post, we will explore the basics of cellular automata as a tool for procedural generation. Both cellular automata and procedural generation are topics with near-infinite depth, so we’ll only scratch the surface; however, it’ll provide a base on which to build your knowledge. What are Cellular Automata? A cellular automaton is a grid […]bronson
- Drawing with SDFs in Unity 2022-01-15This post will explore 2D SDFs in Unity. We’ll learn what SDFs are and see one way to draw them in Unity. What are SDFs? SDFs (or signed distance functions) are functions that describe primitive shapes. We use them to make shapes using pure math. Given a point, each function indicates whether that point lies within […]bronson
- Build a better collider importer with Asset Processors 2021-11-27This post will show how to automate your asset integration workflow in Unity using Asset Processors. We’ll build a tool based on the design of Unreal Engine’s static mesh importer that creates colliders automatically in Unity. What are Asset Processors? Asset Processors are Unity Editor scripts that run when assets get imported into your project. […]bronson
- Low Power mode in Unity 2021-10-16In this article, I’ll show some ways to lower the power consumption of your Unity apps and games. But first, let’s talk about why we might consider doing this. Why bother? If you’re already on board, feel free to skip ahead. For the rest of you, let’s discuss the motivation for low-power apps. If you’re […]bronson
- Custom Lighting in Shader Graph Part 2 2021-10-11In this article, we’ll continue to improve the workflow of the previous article, in which we created a process for converting Shader Graphs to a custom lighting function. The last article ended with a manual workflow, so we’ll fully automate the process in this post. Along the way, we’ll learn about Asset Postprocessors, Reflection and […]bronson
- Custom Lighting in URP with Shader Graph 2021-10-04This article will demonstrate how to support custom lighting functions when using URP and Shader Graph. We’ll start by exploring how Shader Graph works. Then, we’ll build a tool to override the default behaviour with our custom behaviour. There’s a lot to cover, so let’s get started. Why would we want to do this? Shader […]bronson
- The Command pattern with Scriptable Objects 2021-09-25In this article, we’ll implement another classic programming pattern in Unity. This time, it’s the command pattern. Why use the Command Pattern? At its core, the command pattern makes code more flexible. We use it to create functions that we can pass around our code as if they were variables. If you’re familiar with the […]bronson
- The Type Object pattern with Scriptable Objects 2021-09-17This article will demonstrate how to implement the Type Object pattern in Unity using Scriptable Objects. What problem does Type Object solve? There’s plenty of literature on the subject, but I’ll briefly explain the origins of this pattern. Let’s put Unity aside for a moment. Imagine you had to define a bunch of different buildings […]bronson
- The Scriptable Object Asset Registry Pattern 2021-09-11This article describes a pattern to serialize prefabs or any complex data. Doing so allows us to store data to disk or send it over a network to either a game server or another game client. This article pairs well with the previous article on saving and loading data, so I recommend you read that […]bronson
Unity Developers
- XR Technologies Are Redefining Business and Climate Strategies 2025-03-11Undoubtedly, AI is having a massive impact on our everyday existence, and will continue to become a major impact on humanity. Whether it is image and text generation, chatbots, or XR experiences, more and more of our daily lives are becoming dominated by an increasingly smart AI. However, there is a growing movement in which […]David Layzelle
- Mixed Reality Gaming May Help with Children’s Health and Activity 2025-03-04It’s unusual for anyone in authority to sing the praises of gaming, but that is now happening as experts start to reassess the role that gaming – and mixed reality (MR) in particular – may have in both the education and overall health of children and young people. A recent investigation and report by the […]David Layzelle
- Unpacked 25 Review: News from Samsung’s Launch Event 2025-02-20With the Samsung Unpacked event barely behind us, there is much to talk about, particularly with the impending launch of their joint XR headset. We have been hearing rumours about Project Moohan for some months but without getting any real understanding of what it might be, and how it will fit into the current market. […]David Layzelle
- Looking Good with AR Leaves a Bad Feeling 2025-02-11For many of us, social media and peer pressures are a key reason that we choose to look good online. To put it simply, many individuals work hard to portray themselves in the most favourable light, particularly when doing so online, since there are powerful social and cultural incentives to do so. Nevertheless, there is […]David Layzelle
- Is The Quest 3S Meta’s Most Affordable Mixed Reality Headset? 2025-02-04When the Meta Quest 3 launched in October last year, it quickly established itself as more than just an upgraded Quest 2; it was a whole new ball game! Together with its wonderfully-responsive touch controls, the Meta Quest 3 offered far more than just a more streamlined, comfortable virtual reality headset with outstanding visuals and […]David Layzelle
- New Approaches to Providing Global Lighting for Your Worlds in Unity 6 2025-01-28With the much-anticipated Unity 6 release just around the corner, our delve into the preview has highlighted some major new features, including new ways to add light and illumination to your worlds. Lighting is so important in complex gaming systems and can be a real make-or break issue with users. Get the lighting right and […]David Layzelle
- CES 2025 Review 2025-01-21It is the 10th of January in the year 2025, and the location is Las Vegas. Over 141,000 people from all over the world visited the Consumer Electronics Show 2025 (CES 2025), which is widely considered to be the most important technology event in the world. More than 4500 exhibitors, including 1400 startups, and more […]David Layzelle
- Ray Ban Meta Smart Glasses: The Review 2025-01-14I have to admit that I have admired the Ray Ban smart-glasses range since they were first introduced in 2020. They represent at least three things that I like; Ray Ban sunglasses, Meta products, and wearable technology. What’s not to like? Of course, with us nearly being out of the first quarter of the 21st […]David Layzelle
- VR Aids Labour Pains 2025-01-10We have spoken at length before about how VR is being used in healthcare as both an educational and a training tool, but less so about how immersive systems can positively impact pain management. This, however, is a growing area of interest, and one that seems to have huge potential. Alternatives to Pharmaceuticals in Pain […]David Layzelle
- Wanderer on Meta Quest: Time to Get Wandering Again 2024-12-04Meta Quest was launched with some wonderful Apps, many of which have fallen by the wayside as new, more exciting experiences but with many being updated, there are plenty that are worth revisiting. Without a doubt, Meta’s “Wanderer” is one of those. Wanderer enables the integration of Google Street View into virtual reality, granting easy […]David Layzelle
Unity3D Dèv
- L’IA générative (Midjourney / ChatGPT) au service du JV 2023-04-11L’intelligence artificielle générative comme ChatGPT pour le texte et Midjourney pour la création d’images, peut être utilisée dans le cadre du développement de jeux vidéo. En effet, un jeu vidéo a besoin de texte (histoire, scénario, dialogues, …) mais aussi … L’IA générative (Midjourney / ChatGPT) au service du JV Read More » L’article L’IA […]Anthony
- Comment modéliser des personnages 3D ? 2022-11-25Pour faire un jeu vidéo, il faut des assets, des modèles 3D pour les décors mais surtout des personnages 3D animés. Ces personnages sont essentiels pour créer des PNJ ou le héros principal de l’histoire de votre jeu vidéo. Pour … Comment modéliser des personnages 3D ? Read More » L’article Comment modéliser des personnages […]Anthony
- Créer des jeux mobile hyper casual avec Unity 2021-11-12Le tutoriel vidéo complet sur le développement de jeux hypercasual avec Unity ! Unity est le moteur de jeu le plus utilisé au monde pour le développement de jeux vidéo pour mobiles et tablettes. Plus de la moitié des jeux … Créer des jeux mobile hyper casual avec Unity Read More » L’article Créer des […]Anthony
- Modéliser des environnements 3D pour jeux vidéo avec Blender 2021-08-19Qu’est ce que Blender ? Blender est un logiciel de modélisation 3D libre et gratuit. Cet outil permet de modéliser en 3D pour créer des images de synthèse, des films d’animation, des modèles 3D pour jeux vidéo… La première version … Modéliser des environnements 3D pour jeux vidéo avec Blender Read More » L’article Modéliser […]Anthony
- Fiche mémo sur les PlayerPrefs avec Unity 2021-06-02La classe PlayerPrefs de Unity permet de sauvegarder sur le disque de l’utilisateur des données. Ces données sont enregistrées et conservées même après la fermeture du jeu ou l’extinction de l’ordinateur de l’utilisateur. Il est possible de sauvegarder (Set) des … Fiche mémo sur les PlayerPrefs avec Unity Read More » L’article Fiche mémo sur […]Anthony
- Dèv Vlog : Créer et commercialiser un jeu vidéo Unity 2021-02-02Je me suis lancé dans un petit projet qui me tient à cœur : Développer, optimiser et commercialiser un jeu vidéo mobile. Le tout en collaborant avec un éditeur de jeux et en réalisant des vidéos pour les partager avec … Dèv Vlog : Créer et commercialiser un jeu vidéo Unity Read More » L’article […]Anthony
- Comment devenir développeur de jeux vidéo ? 2020-09-12Devenir développeur de jeux vidéo et vivre de sa passion est possible et accessible à tous. Attention, avec un diplôme d’ingénieur et plusieurs références, plus de portes s’ouvriront à vous ; mais même sans diplômes, vous pouvez percer dans le … Comment devenir développeur de jeux vidéo ? Read More » L’article Comment devenir développeur […]Anthony
- Unity VS Godot : Quelles différences ? 2020-07-31Unity engine comme Godot engine sont des moteurs de jeux. Unity est plus ancien donc plus mature mais les deux logiciels se valent et permettent de développer des jeux vidéo 2D ou 3D pour toutes les plateformes. Cependant, quelques différences … Unity VS Godot : Quelles différences ? Read More » L’article Unity VS Godot […]Anthony
- Unity 2020.1 est enfin disponible ! 2020-07-23Ça y est, la version 2020.1 de Unity est désormais disponible au téléchargement en version finale. Vous allez pouvoir en profiter et créer vos jeux avec un outil à la pointe de la technologie ! Cela fait un moment que … Unity 2020.1 est enfin disponible ! Read More » L’article Unity 2020.1 est enfin […]Anthony
- 15 conseils pour améliorer vos jeux (Partie 3/3) 2020-07-17Voici le dernier article de la série. Ici je vous présente les 5 dernières astuces pour améliorer vos jeux. Si vous avez raté les précédents articles, voici le lien vers le premier : N’ayez pas peur d’abuser des effets de … 15 conseils pour améliorer vos jeux (Partie 3/3) Read More » L’article 15 conseils […]Anthony
Unity Coding – Unity3D
- MotionVector Effect: Object “disappears” when paused 2024-12-11Tried to make similar effect like this:https://x.com/80Level/status/1866460357566370049 Looks ok, took some effort to find motionvector info.. Source: (shader and blit script)https://gist.github.com/unitycoder/2b39d009505895169ef0fd34fe9b3aa2 Resources:– Noise texture generator: https://tools.unitycoder.com/RandomNoiseTextureGenerator/– 512×512 noise texture: https://github.com/unitycoder/GraphicsAndTexturesThatYouAlwaysNeed/blob/master/Noise/RandomGrayscaleNoise512x512.png Making of:mgear
- [GreaseMonkey] Unity Forum Fixer 2024-09-23Unitys new discourse forums are quite horrible.. so have to fix manually again: GreaseMonkey plugin script:https://github.com/unitycoder/UnityForumFixer Still long list to-do:https://github.com/unitycoder/UnityForumFixer/issues/1 Current Before & After Images:mgear
- UnityHub: Make Hub application background Translucent 2024-07-04You can modify UnityHub to enable Translucent Background!*Note Win10, you need to have transparent color enabled in settings: https://www.partitionwizard.com/partitionmagic/transparent-taskbar-win-10.html Steps:– Follow initial steps to unpack asar https://github.com/unitycoder/UnityHubModding– edit app/build/renderer/index.html, add line: html, body, #app {background-color: rgba(0.7, 0.7, 0.7, 0.2) !important;}– edit app/build/main/windowManager/baseWindow.js// find lineconst backgroundColor […]mgear
- Customize SpriteShapeRenderer quality (but has issues) 2024-05-26Tried using custom shader to have “bend” surface for SpriteShapeRenderer, and it works.. but the mesh is so low resolution, that it doesnt look nice.. Then tried to increase SpriteShape mesh resolution, which worked – but inner mesh and collider broke. (and didnt have time […]mgear
- Editor tool: Copy selected gameobject’s names into clipboard as rows (for Excel) 2024-05-17Small tool to copy selected gameobjects names into textarea (in correct hierarchy order),so you can copy paste them into Excel. Get source and place into Assets/Editor/ folder(then you can use it from Menu: Tools/Copy GameObject Names)https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/Editor/BatchTools/CopyGameObjectNames.csmgear
- Editor tool: Replace string in selected gameobject’s names 2024-05-17small tool to replace string from selected gameobject names,download from here and place into Assets/Editor/ folder:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/Editor/BatchTools/ReplaceCharacterInGameObjectNames.cs Then you can use it from Menu: “Tools/Replace Characters in GameObject Names” ^This would rename “Cube|aaa” into “Cube@aaa” and so on.mgear
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!) 2024-04-26Just noticed that Unity Hub has builtin login dialog system hidden inside! Steps– Unpack your app.asar, see info https://github.com/unitycoder/UnityHubModding– Open Unity Hub\resources\app\build\main\services\authService\AuthService.js// Find lineif ((0, appDefaultProtocolClientHelpers_1.isUnityHubProtocolHandled)()) {// replace with (to make this “if” be false, so that createLoginWindow gets called instead)if (1==0 && (0, appDefaultProtocolClientHelpers_1.isUnityHubProtocolHandled)()) […]mgear
- Use TikTok-TTS in Unity (with WebRequest) 2024-04-24Was watching some weird physics based game developed at https://www.twitch.tv/clayman_dev and they used node.js+tiktok TTS to play funny text-to-speech sounds! Then found this library, https://github.com/Steve0929/tiktok-tts (took a while to get it working as node.js, due to sessionid+server mismatch, but posted solution here https://github.com/Steve0929/tiktok-tts/issues/17 ) Then […]mgear
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI 2024-04-07Testing about creating Scene Preview image from Scene Camera view, when scene is savedand then display that preview image when scene is selected! Resources:– https://docs.unity3d.com/ScriptReference/SceneManagement.EditorSceneManager-sceneSaved.html– https://docs.unity3d.com/ScriptReference/Editor.OnPreviewGUI.html Forum thread: (where i got the idea to try)https://forum.unity.com/threads/2024-and-still-no-snapshot.1575175/ Source:https://gist.github.com/unitycoder/b740b9db92e454d83ade8528d5e1f382 VIDEO: (making of) New: One other alternative,can use RenderStaticPreview […]mgear
- webgl+javascript TTS 2024-03-18Quick TTS test, uses jslib to call js SpeechSynthesisUtterance. sample project:https://github.com/unitycoder/webgl-js-TTS webgl demo:https://unitycoder.com/upload/demos/webglTTSjs/ References:https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.htmlmgear