Blogs – Unity

Blogs - Unity

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  • Celebrating excellence: Unity Awards 2025 winners. 2025-12-09
    As we look back on an incredible year of creativity and innovation, we're thrilled to celebrate the winners of the 17th Unity Awards, 2025.Unity Awards 2025 by the numbers700+ project submissions – A record-breaking year showcasing the breadth of Unity development14,000 community voters – Our largest voting community yet36,000+ votes cast – Representing passionate engagement […]
  • Games made with Unity: October 2025 in review 2025-11-03
    October was a packed month for the Unity community shipping games. From SteamNext Fest and stand-out demos like YAPYAP, Cairn, Roadside Research, Tears of Metal, Desktop Defender, and more. The Australian Game Developer Awards also kicked off with Unity games heavily represented. Congrats to The Drifter (Game of the Year, Excellence in Visual Art, Excellence […]
  • The power of play: Unlocking growth with playables 2025-10-22
    According to AppAgent, playable ads are the fastest-growing ad format, and for good reason. The ad format uses interactive mini-games to give users a direct, hands-on taste of your app's core gameplay or concept. Playables aren't just about showing your game, they’re about giving players an experience. In them, users aren't passive viewers; they're active […]
  • Tailoring digital play by age: How StoryToys built the LEGO® Bluey app 2025-10-01
    StoryToys was founded in 2008 with the mission of bringing educational apps to kids of all ages. Over the past 17 years, they’ve released apps including Hungry Caterpillar Play School, LEGO® DUPLO® World, Disney Coloring World and LEGO® DUPLO® Peppa. Their latest title, LEGO® Bluey, launched on August 14, 2025. Developed in collaboration with the LEGO Group and […]
  • How Synergiz Harbor innovates student learning through mixed reality 2025-09-22
    About SynergizFounded in 2011, Synergiz is a French company specializing in intuitive, connected, and interactive solutions, with strong expertise in Mixed Reality. With a commitment to technological excellence, Synergiz positions itself as a key player in digital transformation, collaborating with renowned partners such as Microsoft, Meta, Magic Leap, RealWear, HTC Vive, Apple, etc. Synergiz supports […]
  • Split-screen and GameShare networking in Survival Kids 2025-09-17
    This summer, Unity released its first game, created in close collaboration with publisher partner KONAMI. Survival Kids is a fun-filled update to the classic kids’ game that launched as a day-one Nintendo Switch™ 2 title.The game was built entirely on Unity 6, so the dev team was working with new software toward launching the game […]
  • Inside the Survival Kids multiplayer network infrastructure 2025-09-10
    This summer, Survival Kids launched as a day-one release for Nintendo Switch™ 2. The game was built entirely on Unity 6, marking Unity’s first-ever end-to-end development project, working closely with publisher partner KONAMI.Developing for a new platform on Day 1 is a huge challenge, but the small internal team that built this project included seasoned […]
  • How Unity Audience Hub helps marketers reach mobile gaming audiences and gains industry recognition 2025-09-08
    In today’s mobile gaming landscape, developers and marketers face a unique challenge: how do you reach and engage players in impactful ways, while maintaining privacy and navigating ever-evolving data standards?At Unity, we’ve spent years working alongside the world’s top game creators to build and grow their games. In fact, 85 of the top 100 mobile […]
  • Be front and center: Drive app downloads this holiday shopping season with Aura 2025-09-08
    The period between Black Friday and the holidays is not just a frenzy of purchases; it's a golden opportunity for app marketers to reach high-quality users. This period, also known as the shopping season, is the time of year when users are focused on making purchases, whether it’s upgrading their own tech or buying gifts […]
  • Games made with Unity: August 2025 in review 2025-09-04
    August 2025 was a reminder of how wide the spectrum of Unity-made games can be. From the stylish co-op roguelite Starlight Re:Volver to the cozy storytelling of Tiny Bookshop, and other gems (literally) like Gemporium: A Cute Mining Sim, Unity powered teams chasing wildly different dreams.IGF Awards Huge congrats to all the IGF finalists, especially […]
  • Level layout and terrain workflows in Survival Kids 2025-09-03
    Survival Kids is Unity’s first end-to-end development project, created in collaboration with KONAMI. The small team that built it tapped into decades of gamedev experience, and this blog series dives into how they approached this ambitious project. The first instalment explored the team’s frame and rendering work, while this edition looks at level and environment […]
  • Graphics and rendering tips from Survival Kids 2025-08-27
    This summer, Unity released the first game developed end-to-end in-house, an update on the co-op family game Survival Kids, in partnership with KONAMI. The game was built by a small internal team of about 20 people at its max, so the team had to find innovative ways to stay within the scope of the project […]
  • The evolution of rewards: From marketing model to loyalty driver 2025-08-12
    Earlier this year, I joined fellow Unity experts to forecast mobile gaming trends for 2025. One of my predictions was the continued growth of the rewards ecosystem – not at the explosive pace of previous years, but through more steady and strategic expansion.What’s fascinating about this evolution is how rewards now fuel every stage of […]
  • Scaling industrial AR: How Visometry uses Unity and model tracking on the factory floor 2025-07-11
    From precision tracking to quality inspection, Visometry and Unity are enabling next-gen augmented reality across manufacturing and engineering.Visometry GmbH is a deep-tech company based in Germany, specializing in enterprise-grade augmented reality (AR) solutions for industrial use. A spin-off from the renowned Fraunhofer Institute, Visometry is best known for its powerful model tracking SDK, VisionLib, which […]
  • Games made with Unity: June 2025 in review 2025-06-30
    Plenty of successful games are made with Unity, and the list keeps growing. PEAK, from Landfall and Aggro Crab, sold over 2 million copies in just 9 days. Big releases like Broken Arrow and the 1.0 launch of Len’s Island show how teams of all sizes are shipping ambitious games with Unity. Here's a look […]
  • Discover data-driven stability and enhancements in 6.2 beta 2025-06-25
    Our commitment for Unity 6 is to provide a faster, more reliable and more stable engine. In our latest Unity 6.2 beta release, we’re introducing updates that will help us identify and resolve performance issues with greater speed and accuracy, as well as a new, built-in diagnostics experience for developers to improve game performance on […]
  • How dialog-driven video layering shapes the surreal world of ENA: Dream BBQ 2025-06-18
    ENA: Dream BBQ adapts Joel G’s cult-following animated web series into a surreal interactive adventure game. The game follows ENA as she searches for the mysterious Boss, playing missions and meeting oddball characters in strange worlds created with a mishmash of trippy textures and techniques.We sat down with the game’s producer, technical director, and tech […]
  • Make user churn history with Aura Remarketing 2025-06-16
    User churn is one of the biggest challenges app developers face today—90% of users stop engaging within the first 30 days of downloading an app, and even the most popular apps struggle with retention rates that exceed 80%.* That’s why re-engaging inactive users isn’t just important, it’s essential. It’s about connecting with people who’ve already […]
  • Making a killing: The playful 2D terror of Psycasso® 2025-06-09
    A serial killer is stalking the streets, and his murders are a work of art. That’s more or less the premise behind Psycasso®, a tongue-in-cheek 2D pixel art game from Omni Digital Technologies that’s debuting a demo at Steam Next Fest this week, with plans to head into Early Access later this year. Playing as […]
  • The multiplayer stack behind MMORPG Pantheon: Rise of the Fallen 2025-06-02
    Finding your own path is at the core of gameplay in Pantheon: Rise of the Fallen – players can go anywhere, climb anything, forge new routes, and follow their curiosity to find adventure. It’s not that different from how its creators, Visionary Realms, approaches building this MMORPG – they’re doing it their own way.Transporting players to the […]