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- All Unity Muse capabilities are now available in the Editor, plus 3 new updates 2024-04-23Unity Muse users can now use all 5 AI capabilities in the Editor to complement your creative process & streamline development – plus, check out 3 new features.Stacey Haffner
- Valeo unveils in-car XR racing game at SXSW 2024-04-19Valeo Racer is an in-vehicle, XR game, combining the real-world driving environment and virtual 3D elements to create a unique and immersive experience.Valeo
- See the Unity 2022 LTS updates to two of our biggest e-books: URP and HDRP for advanced users 2024-04-18We created two technical e-books to provide advanced Unity users with a better onboarding experience. Now updated for Unity 2022 LTS features.Eduardo Oriz,Shanti Zachariah
- Mazda and Unity: Pioneering a new future for automotive cockpit HMI 2024-04-17Join us in exploring Mazda's collaboration with Unity to shape the future of automotive cockpit HMI. Gain insights from Seiji Goto, Mazda's General Manager of Infotainment on how Unity is revolutionizing in-vehicle experiences.Romano McBride,Koichi Tamura
- Unity Asset Bundles tips and pitfalls 2024-04-16Learn about lesser-known aspects of Asset Bundles, with a focus on game performance, memory runtime usage, and general compatibility.Attilio Carotenuto
- How Fika Productions set sail with their peer-to-peer multiplayer hit Ship of Fools 2024-04-11Learn how Fika Productions overcame development hurdles to transition Ship of Fools from a local couch co-op into an engaging multiplayer roguelite.Daniel Crough
- A look ahead at spatial computing with Owlchemy Labs 2024-04-09Unity sits down with Andrew Eiche, CEOwl of Owlchemy Labs, to discuss spatial computing and tips for porting a game to Apple Vision Pro.Adam Axler
- Bring more players into your game with Unity Multiplayer Services 2024-04-08Learn how we're investing in Unity Multiplayer Services to support the growing number of developers creating incredible multiplayer games with a flexible, extensible suite of tools and services.Benjy Boxer
- An update about Ziva 2024-04-02An announcement about changes to Unity’s support for Ziva VFX, Ziva Real-Time, Ziva Face Trainer, and related Ziva products.Unity Technologies
- Multiplayer resource roundup: Get the latest templates, samples, and demos 2024-03-27While multiplayer game development poses challenges, it’s never been simpler to build multiplayer games with Unity. Browse this curated list of resources to get familiar with the latest multiplayer demos, samples, and templates.Daniel Crough
- GDC 2024: Trends, the Unity 6 roadmap, multiplayer, AI, and more 2024-03-21At this year’s Game Developers Conference (GDC), we went deeper into the tech and tools. Read up on industry trends, get a look at the roadmap featuring Unity 6, download a new multiplayer sample, experiment with Unity Muse’s latest AI capabilities, and join in celebration of games that are made with Unity.Dustin Burg
- New Shader Graph feature examples in 2022 LTS 2024-03-19The new Shader Graph Feature Examples sample set is now available to import now from the Package Manager to help you create a wide range of effects and techniques using Shader Graph.Ben Cloward
- 10 tips for succeeding at GDC 2024-03-12Are you attending GDC in 2024? Here are some tips to help you navigate the event and prepare yourself to learn and network with the industry’s best.
- AI model improvements for higher-quality textures in Unity Muse 2024-03-05Unity Muse is a suite of capabilities to help you explore, ideate, and iterate with greater ease in the Unity Editor. One of these capabilities is Texture. Muse’s texture capability transforms natural language and visual inputs into PBR-enabled materials that can be applied directly to surfaces and objects in your project.
- Data-oriented design roundtable: Your questions, answered 2024-02-28Hear from Unity experts and devs using DOTS in production, and learn best practices and hard-won tips about using data-oriented design in your game.Fergus Baird
technology | Unity Technologies Blog
- Supercharge your Unity Microgame with these top assets 2021-04-26Check out some of the Asset Store’s most popular items to power your Microgame projects to the finish line this spring.Asset Store Team
- Tales from the optimization trenches: Saving memory with Addressables 2021-03-31Efficient streaming of assets in and out of memory is a key element of any quality game. As a consultant on our Professional Services team, I’ve been striving to improve the performance of many customer projects. That’s why I’d like to share some tips on how to leverage the Unity Addressable Asset System to enhance […]Patrick DeVarney
- Learn the Input System with updated tutorials and our sample project, Warriors 2020-11-26With the Input System, you can quickly set up controls for multiple platforms, from mobile to VR. Get started with our example projects and new video tutorials for beginners and intermediate users. Input is at the heart of what makes your real-time projects interactive. Unity’s system for input standardizes the way you implement controls and […]Kristyna Hougaard,Andy Touch
- New career pathways help you break into the gaming and tech industries 2020-11-17Our new guided learning experiences help you create a portfolio, get Unity Certified, and prepare for a new job.Estefany Delgado
- How Metric Validation can help you finetune your game 2020-11-13Today we are excited to share the next step in automating aspects of the balancing workflow by releasing Metric Validation, a precursor to our upcoming Optimization feature.Willis Kennedy
- The road to 2021: The Performance Optimization team 2020-11-09We recently shared our roadmap plans for 2021. Now we invite you inside Unity to meet some of the teams working towards these goals. In this second post of our new series, we meet the Performance Optimization team. Our Unity 2021 roadmap explains our priorities for next year. We’re committed to updating production-ready features and […]Thomas Krogh-Jacobsen
- How the Query system in Unity Mars does procedural layout 2020-10-14The Query system in Unity Mars simplifies the creation of augmented reality (AR) experiences that adapt to the real world around them. Based on constraints that you specify, it finds a way to lay out the scene in a given environment. Read on to learn more about how it works. We designed Unity Mars to help […]Stella Cannefax
- New Unity Educators Live sessions announced: How emerging tech is transforming learning 2020-10-12Unity educators can find actionable insights and inspiration to arm their students with the skills to lead the real-time 3D revolution. Register for Unity Educators Live and read on for all the details!Nichole Wong,Alex Grady
- Unity Safe Mode available in 2020.2 beta 2020-10-09Unity Safe Mode is available in Unity 2020.2 beta. This improves how Unity behaves when opening a project that has script compilation errors. If there are compilation errors at Editor startup, you will be prompted to enter Safe Mode. This mode is designed to provide the best environment for resolving compilation errors, so that you […]René Dalby Carlsen,Maria Angelova
- Validate your skills with a Unity Certification 2020-10-08As the world’s leading platform for creating and operating interactive, real-time 3D content, Unity and those with Unity skills play an integral role in bringing these experiences to life. With surging demand in these industries, people with Unity skills are more coveted than ever, making this an opportune time to build and advance your Unity […]Estefany Delgado
- The road to 2021: Team “Quality of Life” 2020-10-07We recently shared our roadmap for 2021. Now we invite you inside Unity to meet some of the teams working towards these goals. In this first post of a new series, we are zooming in on a team that operates under the codename “Quality of Life.” Our Unity 2021 roadmap explains our priorities for next […]Thomas Krogh-Jacobsen
- Dead Pixels casts real-time into prime time TV 2020-10-06A clever mix of live-action and made-with-Unity animation, the TV series Dead Pixels originally aired on Channel 4’s E4 in the UK. This summer, it landed a weekly slot on U.S. network The CW. Now, London animation studio Keyframe Studios finds itself delivering season two sequences in a speedrun. If you’re a gamer, and especially […]Ellen Grogan
- Create jaw-dropping graphics with these High Definition Render Pipeline resources 2020-09-25We’ve gathered the latest tutorial content to enhance your game in the High Definition Render Pipeline – plus sample projects that are available for download.Mike Lee
- New performance improvements in Unity 2020.2 2020-09-21The Unity 2020.2 release features several optimizations that are now available for testing in beta. Read on to see where you can expect to see major speed-ups and get behind-the-scenes insights into what we’ve done to make these improvements. Writing high-performance code is an integral part of efficient software development and has always been part […]Lyndon Homewood
- Unity’s future starts with U 2020-09-18Today is a historic day for Unity as we list on the New York Stock Exchange with the stock ticker symbol “U”. I’ve spent a few decades working in games and technology. One of the most enjoyable and surprising days I can recall was in the fall of 2013 when I attended one of our […]John Riccitiello
manufacturing | Unity Technologies Blog
- Pixyz’s 2020.1 update brings grit and gloss to data preparation 2020-04-29For their 2020.1 release, our partners at Pixyz have focused on improvements ranging from core geometry capabilities and new import formats to visualization and user interface enhancements. Learn more.Edward Martin
- Combating the COVID-19 crisis with interactive safety training for healthcare workers 2020-04-24Learn how Immersion leveraged Unity to quickly create and deploy an interactive training for healthcare workers fighting COVID-19 on the frontlines.Nick Davis
- Augmented reality: How the world will be painted with data 2019-07-29In the recently published book, Convergence: How The World Will Be Painted With Data, author and Forbes columnist Charlie Fink shares how augmented reality (AR) is already seeping into every smartphone and every workplace. Read an excerpt from the book and check out an exclusive offer for our community. We are deeply committed to helping […]Nick Davis
- How real-time 3D is driving change across industries 2019-06-19Real-time 3D is changing everything, in much deeper ways than most people realize. Forged in gaming, this technology continues to transform the way games are created, operated and monetized. Its impact now also extends to industries of all kinds, from film to automotive. In one of her recent Internet Trends Report presentations, the venture capitalist […]Nick Davis
- Simulating high-speed IndyCars in AR 2019-05-24Every year, motorsports enthusiasts eagerly anticipate the Indianapolis 500, dubbed “the greatest spectacle in racing.” As 33 of the world’s greatest drivers prepare for the epic 500-mile race this Memorial Day weekend, let’s go behind the curtain to learn how Unity, Autodesk, and a team of creators developed a unique IndyCar AR experience. IndyCars are […]Nick Davis
- PiXYZ 2018.3 – Delivering on the potential 2018-12-14We’re excited to share the latest results from our close collaboration with PiXYZ – the release of 2018.3 versions of both the PiXYZ PLUGIN for Unity and PiXYZ STUDIO. While both products offer powerful new capabilities, we’re emphasizing the new Toolbox and Rule Engine capabilities available with the PiXYZ PLUGIN, as well as a new Live […]Edward Martin
- PiXYZ v2018.2 – Automation and algorithms for automotive success 2018-08-14Earlier this year, we announced our partnership with PiXYZ Software to provide Unity automotive and transportation customers with the best CAD import and data preparation software for real-time 3D. Since then, we’ve been hard at work improving how our products work together and developing new features. With PiXYZ for 2018.1 came new algorithms and an […]Edward Martin
- Rendering in the fast lane: Real-time results for automotive 2018-07-03Learn how a small team achieved jaw-dropping results in no time at all through CAD data import, prep, optimization with PiXYZ, Asset Store packages, and real-time rendering with HDRP in Unity.Edward Martin
aec | Unity Technologies Blog
- Join Unity at Autodesk University Digital 2020 2020-11-11Tune in for Autodesk University 2020 from November 17-20 at no cost to check out demos, talks, panels, and classroom sessions from Unity, customers, and partners.Tony Faccenda
- Unity Reflect adds Navisworks integration to enable BIM coordination 2020-06-25New Unity Reflect release adds Navisworks support, project sharing through cloud, and improved navigation and visuals. We created Unity Reflect to empower the architecture, engineering, and construction (AEC) industry to create highly customizable real-time 3D experiences in augmented reality (AR) and virtual reality (VR) on an array of devices. Today, Unity is being used across […]David Menard,Dan Prochazka
- SketchUp and Rhino plug-ins now available for Unity Reflect 2020-03-26New SketchUp and Rhino plug-ins now available for Unity ReflectTony Faccenda
- What experts expect from enterprise augmented reality and virtual reality in 2020 2020-02-12Industry experts and analysts anticipate 2020 will be a breakthrough year for AR and VR in the enterprise sector. Wonder why? We invited 15 AR/VR leaders to share their perspectives and insights in our new report “Top 2020 Trends: Enterprise AR & VR.” According to Deloitte Consulting Managing Director Allan Cook, “Every ten or 15 years, […]Nick Davis
- Join Unity at Autodesk University Las Vegas 2019 2019-10-31Are you one of the 10,000 people descending on Las Vegas from November 19-21 for Autodesk’s conference? Come check out our instructional demos, talks, panels, classroom sessions, and more. Join us at AU Las Vegas 2019, the conference for those who design, make, and build the world around us, taking place at the Sands Convention […]Nick Davis
- Bridging the virtual and real: Benefits of a digital twin 2019-10-24Get up to speed on how digital twin technology is changing how manufactured products and infrastructure projects are designed, brought to market, and maintained. What exactly is a digital twin? A digital twin is a fully working virtual copy of a real-world system. It combines data sets across multiple sources, from design data (e.g., CAD) […]Nick Davis
- Creating real-time 3D experiences is simpler than you think 2019-06-24The range of impressive projects developed with real-time 3D technology can make the creation process seem daunting, but no one should be intimidated. Our recent webinar assembled a panel of developers, designers and executives to share how their companies quickly and economically created immersive, interactive 3D experiences from design files for virtual reality (VR) or […]Rick Armstrong
- Bringing the real-time 3D revolution to AIA Conference on Architecture 2019 and AU London 2019 2019-05-29Creating interactive 3D experiences in AR, VR, and more is easier than you think. Learn more about what you can do with the most accessible and powerful real-time 3D development platform at A’19: AIA Conference on Architecture 2019 in Las Vegas from June 5-8 at booth #9119 and AU London 2019 from June 17-19 at […]Nick Davis
- New Asset Store Plugin helping developers to visualize BIM models in Unity 2018-12-06Tridify Convert has been designed specifically for developers who want to spend more time creating and less time importing. Bridging the gap between BIM and Unity, Tridify’s automation technology helps fast-track and streamline workflows. There are two key elements: 1) an automatically scalable cloud service that enables the conversion of 3D BIM & CAD models […]Caitlin W
- Propelling AEC to new heights at Autodesk University 2018 2018-10-30On November 13, Unity will be back at Autodesk University, but this time in a much bigger way. We’ll be located at booth #A459 with amazing new content to show, many presentations and talks, and much more. Join the Unity Team to witness the real-time revolution that can quickly bring great ideas and products to […]Rick Armstrong
Bronson Zgeb
- Shot Supreme is available now! 2023-11-28Hi! I just released my first entirely solo-developed game, Shot Supreme! It’s the first game from my new studio, BrightWorm, and I’m super excited to share it! It’s available on Steam at a 10% launch discount until December 4th. Check it out here. If you’d like to follow along with my Game Development Updates, sign up […]bronson
- Procedural Generation with Cellular Automata 2022-01-30In this post, we will explore the basics of cellular automata as a tool for procedural generation. Both cellular automata and procedural generation are topics with near-infinite depth, so we’ll only scratch the surface; however, it’ll provide a base on which to build your knowledge. What are Cellular Automata? A cellular automaton is a grid […]bronson
- Drawing with SDFs in Unity 2022-01-15This post will explore 2D SDFs in Unity. We’ll learn what SDFs are and see one way to draw them in Unity. What are SDFs? SDFs (or signed distance functions) are functions that describe primitive shapes. We use them to make shapes using pure math. Given a point, each function indicates whether that point lies within […]bronson
- Build a better collider importer with Asset Processors 2021-11-27This post will show how to automate your asset integration workflow in Unity using Asset Processors. We’ll build a tool based on the design of Unreal Engine’s static mesh importer that creates colliders automatically in Unity. What are Asset Processors? Asset Processors are Unity Editor scripts that run when assets get imported into your project. […]bronson
- Low Power mode in Unity 2021-10-16In this article, I’ll show some ways to lower the power consumption of your Unity apps and games. But first, let’s talk about why we might consider doing this. Why bother? If you’re already on board, feel free to skip ahead. For the rest of you, let’s discuss the motivation for low-power apps. If you’re […]bronson
- Custom Lighting in Shader Graph Part 2 2021-10-11In this article, we’ll continue to improve the workflow of the previous article, in which we created a process for converting Shader Graphs to a custom lighting function. The last article ended with a manual workflow, so we’ll fully automate the process in this post. Along the way, we’ll learn about Asset Postprocessors, Reflection and […]bronson
- Custom Lighting in URP with Shader Graph 2021-10-04This article will demonstrate how to support custom lighting functions when using URP and Shader Graph. We’ll start by exploring how Shader Graph works. Then, we’ll build a tool to override the default behaviour with our custom behaviour. There’s a lot to cover, so let’s get started. Why would we want to do this? Shader […]bronson
- The Command pattern with Scriptable Objects 2021-09-25In this article, we’ll implement another classic programming pattern in Unity. This time, it’s the command pattern. Why use the Command Pattern? At its core, the command pattern makes code more flexible. We use it to create functions that we can pass around our code as if they were variables. If you’re familiar with the […]bronson
- The Type Object pattern with Scriptable Objects 2021-09-17This article will demonstrate how to implement the Type Object pattern in Unity using Scriptable Objects. What problem does Type Object solve? There’s plenty of literature on the subject, but I’ll briefly explain the origins of this pattern. Let’s put Unity aside for a moment. Imagine you had to define a bunch of different buildings […]bronson
- The Scriptable Object Asset Registry Pattern 2021-09-11This article describes a pattern to serialize prefabs or any complex data. Doing so allows us to store data to disk or send it over a network to either a game server or another game client. This article pairs well with the previous article on saving and loading data, so I recommend you read that […]bronson
Unity Developers
- Augmented, Virtual and Mixed Reality, along with Wearable Technology, are Changing How We Live and Work. What’s Next? 2024-04-24Undeniably, virtual and augmented environments have been shown to have the power to change how we work and relax, but it’s not as new as you might think. Over twenty years ago, Professor Bruce Thomas encountered a girl suffering from severe burns at the Women’s and Children’s Hospital in Adelaide, and was in great pain […]David Layzelle
- The Future of Architectural Visualisation 2024-04-04Imagine that you are in the market for a new house or office space that either doesn’t yet exist or is a long way away, but are unsure that it will meet your needs. You could look at printed brochures and internet pictures all day long, but still not actually get the essence of what […]David Layzelle
- The Exciting Future of VR and AI: How Technology is Changing the Game 2024-03-25Few would deny that technology is not only evolving, but doing so at an accelerated pace. What was only a few years ago unthinkable as an everyday piece of technology has not only come to fruition, but is quickly becoming mainstream and becoming normalised in many industries. It wasn’t that many years ago that personal […]David Layzelle
- Expert Predictions for Artificial Intelligence in 2024 2024-03-19Although AI is a relatively recent development, it is rapidly gaining prominence across various industries. Artificial intelligence, especially generative artificial intelligence, is fundamentally transforming several industries and fundamentally altering the way we live and work. By the end of 2024, a number of significant trends are expected to have a dominant presence in the field […]David Layzelle
- Artificial Intelligence in Schools: Getting up to Speed on the Latest in Smart Education 2024-03-12There is no doubt that Artificial Intelligence (AI) is a provocative subject, and one that is guaranteed to start a conversation. Most people have some kind of view about what AI is, at it should – and should not – be able to do, and whether it is a danger to humans. Some of this […]David Layzelle
- The European Union Regulates for Artificial Intelligence 2024-03-06Over the last couple of years, almost every major market on Earth has been impacted by Artificial Intelligence (AI). Software driven by AI has altered our daily lives and the way we do business. Thanks to this remarkable technology, the future possibilities keep challenging the limits of traditional thought. Nevertheless, worries about AI control and […]David Layzelle
- Apple Vision Developer Pro: Delivering the Amazing 2024-02-20The world of VR/AR is still pretty new in terms of technology but several developers are making great strides in devices that will one day be as normal in use as mobile phones are today. But unlike with previous technology such as mobile phones these developers are keen to get developers on the outside involved, […]David Layzelle
- Virtual Reality Brings New Vision to Workplace Training 2024-02-08VR is currently in a bit of a no-man’s land. For the most part, those who use it are convinced that it is one of the greatest systems ever for gaming, while those who don’t use it are convinced that it is an advanced gaming system and not for them. Of course, there are users […]David Layzelle
- Virtual Reality Has the Power to Improve Healthcare and Change Lives in a Positive Way 2024-01-30Way back in its infancy, VR was seen as being an extension of gaming and likely to be of little use to any other computer system user. It was a world that was pre-COVID and where video communications were not as rife as they are today. But aside from potential for enhanced video communications, regardless […]David Layzelle
- Top Uses of blockchain in Virtual Reality 2024-01-23Blockchain and XR are inextricably linked technologies. The unique properties of blockchain make it ideal for carrying out the transactions that make VR what it is today, and the distributed nature and one-of-a-kind qualities of blockchains present promising new opportunities for the creation, distribution, and enjoyment of games. As an memory-aid, blockchain is a decentralised, […]David Layzelle
Unity3D Dév
- L’IA générative (Midjourney / ChatGPT) au service du JV 2023-04-11L’intelligence artificielle générative comme ChatGPT pour le texte et Midjourney pour la création d’images, peut être utilisée dans le cadre … L’IA générative (Midjourney / ChatGPT) au service du JV Read More » L’article L’IA générative (Midjourney / ChatGPT) au service du JV est apparu en premier sur Unity3D Dév.Anthony
- Comment modéliser des personnages 3D ? 2022-11-25Pour faire un jeu vidéo, il faut des assets, des modèles 3D pour les décors mais surtout des personnages 3D … Comment modéliser des personnages 3D ? Read More » L’article Comment modéliser des personnages 3D ? est apparu en premier sur Unity3D Dév.Anthony
- Créer des jeux mobile hyper casual avec Unity 2021-11-12Le tutoriel vidéo complet sur le développement de jeux hypercasual avec Unity ! Unity est le moteur de jeu le … Créer des jeux mobile hyper casual avec Unity Read More » L’article Créer des jeux mobile hyper casual avec Unity est apparu en premier sur Unity3D Dév.Anthony
- Modéliser des environnements 3D pour jeux vidéo avec Blender 2021-08-19Qu’est ce que Blender ? Blender est un logiciel de modélisation 3D libre et gratuit. Cet outil permet de modéliser … Modéliser des environnements 3D pour jeux vidéo avec Blender Read More » L’article Modéliser des environnements 3D pour jeux vidéo avec Blender est apparu en premier sur Unity3D Dév.Anthony
- Fiche mémo sur les PlayerPrefs avec Unity 2021-06-02La classe PlayerPrefs de Unity permet de sauvegarder sur le disque de l’utilisateur des données. Ces données sont enregistrées et … Fiche mémo sur les PlayerPrefs avec Unity Read More » L’article Fiche mémo sur les PlayerPrefs avec Unity est apparu en premier sur Unity3D Dév.Anthony
- Dèv Vlog : Créer et commercialiser un jeu vidéo Unity 2021-02-02Je me suis lancé dans un petit projet qui me tient à cœur : Développer, optimiser et commercialiser un jeu … Dèv Vlog : Créer et commercialiser un jeu vidéo Unity Read More » L’article Dèv Vlog : Créer et commercialiser un jeu vidéo Unity est apparu en premier sur Unity3D Dév.Anthony
- Comment devenir développeur de jeux vidéo ? 2020-09-12Devenir développeur de jeux vidéo et vivre de sa passion est possible et accessible à tous. Attention, avec un diplôme … Comment devenir développeur de jeux vidéo ? Read More » L’article Comment devenir développeur de jeux vidéo ? est apparu en premier sur Unity3D Dév.Anthony
- Unity VS Godot : Quelles différences ? 2020-07-31Unity engine comme Godot engine sont des moteurs de jeux. Unity est plus ancien donc plus mature mais les deux … Unity VS Godot : Quelles différences ? Read More » L’article Unity VS Godot : Quelles différences ? est apparu en premier sur Unity3D Dév.Anthony
- Unity 2020.1 est enfin disponible ! 2020-07-23Ça y est, la version 2020.1 de Unity est désormais disponible au téléchargement en version finale. Vous allez pouvoir en … Unity 2020.1 est enfin disponible ! Read More » L’article Unity 2020.1 est enfin disponible ! est apparu en premier sur Unity3D Dév.Anthony
- 15 conseils pour améliorer vos jeux (Partie 3/3) 2020-07-17Voici le dernier article de la série. Ici je vous présente les 5 dernières astuces pour améliorer vos jeux. Si … 15 conseils pour améliorer vos jeux (Partie 3/3) Read More » L’article 15 conseils pour améliorer vos jeux (Partie 3/3) est apparu en premier sur Unity3D Dév.Anthony
Unity Coding – Unity3D
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!) 2024-04-26Just noticed that Unity Hub has builtin login dialog system hidden inside! Steps– Unpack your app.asar, see info https://github.com/unitycoder/UnityHubModding– Open Unity Hub\resources\app\build\main\services\authService\AuthService.js// Find lineif ((0, appDefaultProtocolClientHelpers_1.isUnityHubProtocolHandled)()) {// replace with (to make this “if” be false, so that createLoginWindow gets called instead)if (1==0 && (0, appDefaultProtocolClientHelpers_1.isUnityHubProtocolHandled)()) […]mgear
- Use TikTok-TTS in Unity (with WebRequest) 2024-04-24Was watching some weird physics based game developed at https://www.twitch.tv/clayman_dev and they used node.js+tiktok TTS to play funny text-to-speech sounds! Then found this library, https://github.com/Steve0929/tiktok-tts (took a while to get it working as node.js, due to sessionid+server mismatch, but posted solution here https://github.com/Steve0929/tiktok-tts/issues/17 ) Then […]mgear
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI 2024-04-07Testing about creating Scene Preview image from Scene Camera view, when scene is savedand then display that preview image when scene is selected! Resources:– https://docs.unity3d.com/ScriptReference/SceneManagement.EditorSceneManager-sceneSaved.html– https://docs.unity3d.com/ScriptReference/Editor.OnPreviewGUI.html Forum thread: (where i got the idea to try)https://forum.unity.com/threads/2024-and-still-no-snapshot.1575175/ Source:https://gist.github.com/unitycoder/b740b9db92e454d83ade8528d5e1f382 VIDEO: (making of) New: One other alternative,can use RenderStaticPreview […]mgear
- webgl+javascript TTS 2024-03-18Quick TTS test, uses jslib to call js SpeechSynthesisUtterance. sample project:https://github.com/unitycoder/webgl-js-TTS webgl demo:https://unitycoder.com/upload/demos/webglTTSjs/ References:https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.htmlmgear
- Using Moonsharp (LUA) + Unity Webgl 2024-03-13Moonsharp has some issues in webgl builds, but here’s working repo and some notes. REPO ( unity 2022.3.7f1 )– https://github.com/unitycoder/MoonSharpWebGL WEBGL DEMO– https://unitycoder.com/upload/demos/moonsharpwebgl/ NOTES– You need to grab this webgl fix: https://github.com/moonsharp-devs/moonsharp/pull/146– You need to do hard wiring (or at least i didn’t get the […]mgear
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface 2024-03-09Required Packages – Tested this on Unity 2023.2.3f1 (but works in other versions too)– AI Navigation : https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/index.html– 2D Tilemap Editor : https://docs.unity3d.com/Packages/com.unity.2d.tilemap@1.0/manual/index.html– 2D Tilemap Extras : https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@4.0/manual/index.html Setup Tilemap with 3D Prefabs – Add 2D Tilemap to Scene– Set Grid Cell layout to XZY […]mgear
- Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description) 2024-03-06Steps WARNING! VIDEO forum post: https://forum.unity.com/threads/workaround-custom-icon-and-preview-image-for-your-new-project-templates.1554800/mgear
- Check if point is inside polygon 2D (using line intersection) 2024-02-15Info:“Each time the ray crossed the boundary of the polygon, it would cross from the interior to the exterior, or vice versa. Therefore, the test point is on the interior if, and only if, the ray crosses the boundary an odd number of times“https://www.topcoder.com/thrive/articles/Geometry%20Concepts%20part%203:%20Using%20Geometry%20in%20Topcoder%20Problems Tested the algorithm above and seems to work! : oSource:https://gist.github.com/unitycoder/e769e6e7f4d0ee50f983d1265e6f15d9 Line […]mgear
- UnityHub: Enable Create Project Button (without having to select Cloud Organization) 2024-02-12Info:https://github.com/unitycoder/UnityHubModdingmgear
- UI: Make Tooltip background fit Text content length 2024-02-02Add UI/Panel as background Set pivot to Top Left Add Text as Child of the Panel Add Content Size Fitter to Panel Add Horizontal Layout Group to Panel (Enable: Control Child Size: [x] Width, [x] Height, Child Force Expand: [x] Width, [x] Height) Content size fitter: Horizontal Fit: Preferred Size, Vertical Fit: Unconstrained (if you […]mgear