Blogs – Unity

Blogs - Unity

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  • How dialog-driven video layering shapes the surreal world of ENA: Dream BBQ 2026-06-18
    ENA: Dream BBQ adapts Joel G’s cult-following animated web series into a surreal interactive adventure game. The game follows ENA as she searches for the mysterious Boss, playing missions and meeting oddball characters in strange worlds created with a mishmash of trippy textures and techniques.We sat down with the game’s producer, technical director, and tech […]
  • Games made with Unity: June 2025 in review 2025-06-30
    Plenty of successful games are made with Unity, and the list keeps growing. PEAK, from Landfall and Aggro Crab, sold over 2 million copies in just 9 days. Big releases like Broken Arrow and the 1.0 launch of Len’s Island show how teams of all sizes are shipping ambitious games with Unity. Here's a look […]
  • Discover data-driven stability and enhancements in 6.2 beta 2025-06-25
    Our commitment for Unity 6 is to provide a faster, more reliable and more stable engine. In our latest Unity 6.2 beta release, we’re introducing updates that will help us identify and resolve performance issues with greater speed and accuracy, as well as a new, built-in diagnostics experience for developers to improve game performance on […]
  • Make user churn history with Aura Remarketing 2025-06-16
    User churn is one of the biggest challenges app developers face today—90% of users stop engaging within the first 30 days of downloading an app, and even the most popular apps struggle with retention rates that exceed 80%.* That’s why re-engaging inactive users isn’t just important, it’s essential. It’s about connecting with people who’ve already […]
  • Making a killing: The playful 2D terror of Psycasso® 2025-06-09
    A serial killer is stalking the streets, and his murders are a work of art. That’s more or less the premise behind Psycasso®, a tongue-in-cheek 2D pixel art game from Omni Digital Technologies that’s debuting a demo at Steam Next Fest this week, with plans to head into Early Access later this year. Playing as […]
  • The multiplayer stack behind MMORPG Pantheon: Rise of the Fallen 2025-06-02
    Finding your own path is at the core of gameplay in Pantheon: Rise of the Fallen – players can go anywhere, climb anything, forge new routes, and follow their curiosity to find adventure. It’s not that different from how its creators, Visionary Realms, approaches building this MMORPG – they’re doing it their own way.Transporting players to the […]
  • Games made with Unity: May 2025 in review 2025-06-01
    A bunch of great games made with Unity dropped in May—across genres, budgets, and styles. Here’s a quick roundup of what shipped that anyone not still lost in Blue Prince should check out.IGF Awards Huge congrats to all the IGF finalists, especially the games made with Unity that dominated the awards this year — including […]
  • Mobile shopping insights: Brand marketers' cheat sheet for back-to-school 2025 2025-05-22
    As the second largest retail event in the U.S. after the holiday season, back-to-school shopping represents a crucial opportunity for brand advertising. And this year, the path to reaching parents clearly leads to one place: their mobile devices.Between March and April 2025, Unity surveyed 1,234 parents in the U.S. with children under 18 through Qualtrics […]
  • 5 lessons to learn from a failed game 2025-05-22
    The Indie Survival Guide is your ongoing archive of real talk and hard-won insights from the devs and industry experts making games happen—often against the odds. Whatever tools you’re using, this growing library of Q&As, livestreams, and VODs is here to help. There’s no magic formula, but we believe shared experience—across design, business, and survival—can […]
  • 5 tips & strategies for marketing indie games 2025-05-22
    Making a game is hard. Getting anyone to care about it might be harder. That’s why we launched the Indie Survival Guide — an evolving archive of Q&As, VODs, and live streams from developers and industry folks. There’s no guaranteed playbook for success, but hearing how others navigated design, business, and getting by can give […]
  • From IAP to hybrid monetization: A player-first approach 2025-05-07
    In-app purchases (IAPs) are the primary monetization strategy for many free-to-play gaming apps. IAPs offer significant revenue generation at a low cost, both in terms of resources and player experience. But relying solely, or even mostly, on IAPs has trade-offs that could affect the long-term success of your game.That’s why Unity’s Game Design & Revenue […]
  • How four top developers found smooth sailing (and porting) with Android XR and Unity 6 2025-04-29
    A few months ago, Unity launched day-one support for Android XR with tools, features, and dedicated documentation to help developers start experimenting and creating on this exciting new platform.We recently sat down with developers from four industry-leading XR studios – Owlchemy Labs, TRIPP, Resolution Games, and Litesport – to hear more about their experiences porting apps […]
  • Unity 6.1, a Supported Update release, is now available 2025-04-24
    We're excited to announce the release of Unity 6.1, our first Update release in the Unity 6 family. This release continues our commitment to delivering a stable, performant engine while expanding platform reach and adding new capabilities to help you create exceptional games and experiences.How Unity 6 releases are supportedWith Unity 6, we have changed […]
  • From niche to norm: The evolution of the gamer identity 2025-04-16
    In a recent webinar, "Playing to Win with Cross-Media Plans and In-Game Advertising," hosted by DISQO, Unity joined Zynga to discuss the evolving player and in-game advertising landscape and one thing became clear— with mobile gaming rising across demographics (69%) versus other platforms such as console (41%), the term, “gamer” is broadening beyond an otherwise […]
  • DirectX 12 improvements in Unity 6 2025-04-16
    Greetings from the Unity Graphics team!In this post, we will cover the latest improvements to the functionality and performance of the DirectX 12 (DX12) graphics backend. As of Unity 6.1, DirectX 12 is now set as the default graphics API for new projects.DX12 provides a modern, lower level and thinner abstraction for graphics acceleration. It […]
  • Games made with Unity: March 2025 in review 2025-04-01
    This March was packed — Steam Next Fest, the Steam Spring Sale, GDC, and more. Ice-Pick Lodge released a prologue for the much anticipated Pathologic 3. Plus, a new Rain World DLC from the Videocult and Akupara folks was released - The Watcher.IGF Awards Huge congrats to all the IGF finalists, especially the games made […]
  • Investor Insights on GDC and Women in Game Investment: A Chat with Playcap 2025-03-28
    At this year’s GDC, we had an awesome event with PlayCap, bringing together some incredible minds in gaming investment. I had the chance to sit down with PlayCap’s founder, Bibbi Wikman, for an insightful conversation about her mission to get more women investing in the gaming industry. In this interview, Bibbi shares her vision for […]
  • GDC 2025 Recap: Trends, Engine Roadmap, & Celebrating Games 2025-03-20
    This year’s Game Developers Conference (GDC) was a fantastic time to connect with the community, go deeper into the technology, get your questions answered, and acknowledge the best games among the indie community. Let’s get into it, a recap of Unity at GDC 2025!Get the latest game development trends of 2025We kick off GDC week […]
  • What’s next: A look at Unity’s 2025 roadmap 2025-03-19
    At this year’s Game Developers Conference (GDC), we shared an overview of the Unity Engine roadmap for 2025. We highlighted our commitment to making Unity more stable and production-tested for game development and live operation for all users. We also provided clarity on how Unity 6.0 will be supported, a preview of what’s coming in […]
  • 10 tips for succeeding at GDC 2025-03-12
    Excitement is only one of a myriad emotions you might be feeling as you prepare for GDC. For students, it’s an incredible opportunity to learn, network, and make connections to grow your future careers. For professionals, it’s a return home to celebrate success, catch up with long-time friends, and add new skills to your tool […]