Blogs - Unity
Unity Blog RSS Feed
- Celebrating excellence: Unity Awards 2025 winners. 2025-12-09As we look back on an incredible year of creativity and innovation, we're thrilled to celebrate the winners of the 17th Unity Awards, 2025.Unity Awards 2025 by the numbers700+ project submissions – A record-breaking year showcasing the breadth of Unity development14,000 community voters – Our largest voting community yet36,000+ votes cast – Representing passionate engagement […]
- Games made with Unity: October 2025 in review 2025-11-03October was a packed month for the Unity community shipping games. From SteamNext Fest and stand-out demos like YAPYAP, Cairn, Roadside Research, Tears of Metal, Desktop Defender, and more. The Australian Game Developer Awards also kicked off with Unity games heavily represented. Congrats to The Drifter (Game of the Year, Excellence in Visual Art, Excellence […]
- The power of play: Unlocking growth with playables 2025-10-22According to AppAgent, playable ads are the fastest-growing ad format, and for good reason. The ad format uses interactive mini-games to give users a direct, hands-on taste of your app's core gameplay or concept. Playables aren't just about showing your game, they’re about giving players an experience. In them, users aren't passive viewers; they're active […]
- Tailoring digital play by age: How StoryToys built the LEGO® Bluey app 2025-10-01StoryToys was founded in 2008 with the mission of bringing educational apps to kids of all ages. Over the past 17 years, they’ve released apps including Hungry Caterpillar Play School, LEGO® DUPLO® World, Disney Coloring World and LEGO® DUPLO® Peppa. Their latest title, LEGO® Bluey, launched on August 14, 2025. Developed in collaboration with the LEGO Group and […]
- How Synergiz Harbor innovates student learning through mixed reality 2025-09-22About SynergizFounded in 2011, Synergiz is a French company specializing in intuitive, connected, and interactive solutions, with strong expertise in Mixed Reality. With a commitment to technological excellence, Synergiz positions itself as a key player in digital transformation, collaborating with renowned partners such as Microsoft, Meta, Magic Leap, RealWear, HTC Vive, Apple, etc. Synergiz supports […]
- Split-screen and GameShare networking in Survival Kids 2025-09-17This summer, Unity released its first game, created in close collaboration with publisher partner KONAMI. Survival Kids is a fun-filled update to the classic kids’ game that launched as a day-one Nintendo Switch™ 2 title.The game was built entirely on Unity 6, so the dev team was working with new software toward launching the game […]
- Inside the Survival Kids multiplayer network infrastructure 2025-09-10This summer, Survival Kids launched as a day-one release for Nintendo Switch™ 2. The game was built entirely on Unity 6, marking Unity’s first-ever end-to-end development project, working closely with publisher partner KONAMI.Developing for a new platform on Day 1 is a huge challenge, but the small internal team that built this project included seasoned […]
- How Unity Audience Hub helps marketers reach mobile gaming audiences and gains industry recognition 2025-09-08In today’s mobile gaming landscape, developers and marketers face a unique challenge: how do you reach and engage players in impactful ways, while maintaining privacy and navigating ever-evolving data standards?At Unity, we’ve spent years working alongside the world’s top game creators to build and grow their games. In fact, 85 of the top 100 mobile […]
- Be front and center: Drive app downloads this holiday shopping season with Aura 2025-09-08The period between Black Friday and the holidays is not just a frenzy of purchases; it's a golden opportunity for app marketers to reach high-quality users. This period, also known as the shopping season, is the time of year when users are focused on making purchases, whether it’s upgrading their own tech or buying gifts […]
- Games made with Unity: August 2025 in review 2025-09-04August 2025 was a reminder of how wide the spectrum of Unity-made games can be. From the stylish co-op roguelite Starlight Re:Volver to the cozy storytelling of Tiny Bookshop, and other gems (literally) like Gemporium: A Cute Mining Sim, Unity powered teams chasing wildly different dreams.IGF Awards Huge congrats to all the IGF finalists, especially […]
- Level layout and terrain workflows in Survival Kids 2025-09-03Survival Kids is Unity’s first end-to-end development project, created in collaboration with KONAMI. The small team that built it tapped into decades of gamedev experience, and this blog series dives into how they approached this ambitious project. The first instalment explored the team’s frame and rendering work, while this edition looks at level and environment […]
- Graphics and rendering tips from Survival Kids 2025-08-27This summer, Unity released the first game developed end-to-end in-house, an update on the co-op family game Survival Kids, in partnership with KONAMI. The game was built by a small internal team of about 20 people at its max, so the team had to find innovative ways to stay within the scope of the project […]
- The evolution of rewards: From marketing model to loyalty driver 2025-08-12Earlier this year, I joined fellow Unity experts to forecast mobile gaming trends for 2025. One of my predictions was the continued growth of the rewards ecosystem – not at the explosive pace of previous years, but through more steady and strategic expansion.What’s fascinating about this evolution is how rewards now fuel every stage of […]
- Scaling industrial AR: How Visometry uses Unity and model tracking on the factory floor 2025-07-11From precision tracking to quality inspection, Visometry and Unity are enabling next-gen augmented reality across manufacturing and engineering.Visometry GmbH is a deep-tech company based in Germany, specializing in enterprise-grade augmented reality (AR) solutions for industrial use. A spin-off from the renowned Fraunhofer Institute, Visometry is best known for its powerful model tracking SDK, VisionLib, which […]
- Games made with Unity: June 2025 in review 2025-06-30Plenty of successful games are made with Unity, and the list keeps growing. PEAK, from Landfall and Aggro Crab, sold over 2 million copies in just 9 days. Big releases like Broken Arrow and the 1.0 launch of Len’s Island show how teams of all sizes are shipping ambitious games with Unity. Here's a look […]
- Discover data-driven stability and enhancements in 6.2 beta 2025-06-25Our commitment for Unity 6 is to provide a faster, more reliable and more stable engine. In our latest Unity 6.2 beta release, we’re introducing updates that will help us identify and resolve performance issues with greater speed and accuracy, as well as a new, built-in diagnostics experience for developers to improve game performance on […]
- How dialog-driven video layering shapes the surreal world of ENA: Dream BBQ 2025-06-18ENA: Dream BBQ adapts Joel G’s cult-following animated web series into a surreal interactive adventure game. The game follows ENA as she searches for the mysterious Boss, playing missions and meeting oddball characters in strange worlds created with a mishmash of trippy textures and techniques.We sat down with the game’s producer, technical director, and tech […]
- Make user churn history with Aura Remarketing 2025-06-16User churn is one of the biggest challenges app developers face today—90% of users stop engaging within the first 30 days of downloading an app, and even the most popular apps struggle with retention rates that exceed 80%.* That’s why re-engaging inactive users isn’t just important, it’s essential. It’s about connecting with people who’ve already […]
- Making a killing: The playful 2D terror of Psycasso® 2025-06-09A serial killer is stalking the streets, and his murders are a work of art. That’s more or less the premise behind Psycasso®, a tongue-in-cheek 2D pixel art game from Omni Digital Technologies that’s debuting a demo at Steam Next Fest this week, with plans to head into Early Access later this year. Playing as […]
- The multiplayer stack behind MMORPG Pantheon: Rise of the Fallen 2025-06-02Finding your own path is at the core of gameplay in Pantheon: Rise of the Fallen – players can go anywhere, climb anything, forge new routes, and follow their curiosity to find adventure. It’s not that different from how its creators, Visionary Realms, approaches building this MMORPG – they’re doing it their own way.Transporting players to the […]
Unity Developers
- VR and Immersive Therapeutics in Healthcare 2025-11-04We talk lots about how VR is changing the face of gaming, and introducing a whole new way of accessing the internet, but less so about the more human side of the growing virtual world. The sheer interactive nature of VR makes it ideal for dealing with people’s emotions and allowing people to engage in […]David Layzelle
- Creating Immersive Learning Environments: Unity Development’s Impact on Modern Classrooms 2025-10-30Formal education is something that we all experience, and with it usually being delivered in a classroom environment. Learning is a comprehensive process of gaining new insights, information, behaviours, and abilities via a variety of experiences, such as formal schooling but also independent study, observation, and social interactions. Rote learning, in which repetition is a […]David Layzelle
- The Rise of Phantom Sense in VR 2025-10-28There are a growing number of reports on social media and other connected channels of a new phenomenon associated with VR use. Dubbed ‘phantom sense’ users are reporting that they are experiencing sensations that shouldn’t exist and that they wouldn’t experience were they not in a VR world. What is Phantom Sense? Phantom sense is […]David Layzelle
- The Road to Mass Adoption: Content, Connectivity, and Consumer Confidence in XR 2025-10-23Extended Reality (XR) is a powerful tool that can maximise the work and play experience, but to be really effective it needs to be the go-to tool for the vast majority of users. We are now at a point where it could become central in the technology industry, or simply become just another development tool. […]David Layzelle
- Protecting the Young: Addressing Children’s Privacy in the Immersive Metaverse 2025-10-21Online safety has been an issue almost since the inception of the Internet, but as the power of this unique media grows to incorporate both AI and XR, the problem has become even greater. With mobile phones now being essential for anyone over eight years old, and powerful XR headsets relatively inexpensive, getting online has […]David Layzelle
- The XR Placebo Effect: Healing Through Immersion Alone? 2025-10-14Few would argue that XR environments are becoming more realistic and there is growing evidence that this could have some very positive effects on the health of people living with a range of health issues. It seems that, as XR becomes more lifelike, people are becoming more willing to engage with it as a means […]David Layzelle
- The Next Generation of XR Hardware: What to Expect in 2025/2026 2025-10-02In terms of tech, the world is a changed place, but that doesn’t mean that it’s bad. It wasn’t that long ago we were looking forward to new and fairly uninspiring iterations of VR – soon to become XR – headsets from a raft of manufacturers, each promising better graphics, faster chips, enhanced connectivity, and […]David Layzelle
- The Ultimate Guide to Comparing Eye and Hand Tracking Technologies 2025-10-01Just a few years ago, hand-to-eye tracking technology was pretty much unknown. There simply wasn’t the equipment around that would utilise such technology. But head-worn devices have changed all of that and now it is not only needed, but utterly essential. Optical eye tracking is a sensor technique that analyses and tracks the location and […]David Layzelle
- XR for Caregivers: Training the Empathy Muscle with Perspective-Taking Simulations 2025-08-14Of all human conditions, medical issues are the most perplexing. Even the best qualified and trained professional can only imagine what a patient’s experience is really like, and that can be a problem when trying to comprehend the best way to treat it. Sure, having daily experience of what a certain pain is like from […]David Layzelle
- The Neuroscience of XR: Can Immersive Tech Rewire the Brain for Good? 2025-08-13After centuries of investigation, probing, and experimentation, we can successfully say that we really still don’t understand how the brain works. Sure, we have an excellent understanding of the different areas and nodes and our modern scientific equipment helps us identify the physical processes that go on in the brain. But that still doesn’t mean […]David Layzelle
Unity3D Dèv
- L’IA générative (Midjourney / ChatGPT) au service du JV 2023-04-11L’intelligence artificielle générative comme ChatGPT pour le texte et Midjourney pour la création d’images, peut être utilisée dans le cadre du développement de jeux vidéo. En effet, un jeu vidéo a besoin de texte (histoire, scénario, dialogues, …) mais aussi … L’IA générative (Midjourney / ChatGPT) au service du JV Read More » L’article L’IA […]Anthony Cardinale
- Comment modéliser des personnages 3D ? 2022-11-25Pour faire un jeu vidéo, il faut des assets, des modèles 3D pour les décors mais surtout des personnages 3D animés. Ces personnages sont essentiels pour créer des PNJ ou le héros principal de l’histoire de votre jeu vidéo. Pour … Comment modéliser des personnages 3D ? Read More » L’article Comment modéliser des personnages […]Anthony Cardinale
- Créer des jeux mobile hyper casual avec Unity 2021-11-12Le tutoriel vidéo complet sur le développement de jeux hypercasual avec Unity ! Unity est le moteur de jeu le plus utilisé au monde pour le développement de jeux vidéo pour mobiles et tablettes. Plus de la moitié des jeux … Créer des jeux mobile hyper casual avec Unity Read More » L’article Créer des […]Anthony Cardinale
- Modéliser des environnements 3D pour jeux vidéo avec Blender 2021-08-19Qu’est ce que Blender ? Blender est un logiciel de modélisation 3D libre et gratuit. Cet outil permet de modéliser en 3D pour créer des images de synthèse, des films d’animation, des modèles 3D pour jeux vidéo… La première version … Modéliser des environnements 3D pour jeux vidéo avec Blender Read More » L’article Modéliser […]Anthony Cardinale
- Fiche mémo sur les PlayerPrefs avec Unity 2021-06-02La classe PlayerPrefs de Unity permet de sauvegarder sur le disque de l’utilisateur des données. Ces données sont enregistrées et conservées même après la fermeture du jeu ou l’extinction de l’ordinateur de l’utilisateur. Il est possible de sauvegarder (Set) des … Fiche mémo sur les PlayerPrefs avec Unity Read More » L’article Fiche mémo sur […]Anthony Cardinale
- Dèv Vlog : Créer et commercialiser un jeu vidéo Unity 2021-02-02Je me suis lancé dans un petit projet qui me tient à cœur : Développer, optimiser et commercialiser un jeu vidéo mobile. Le tout en collaborant avec un éditeur de jeux et en réalisant des vidéos pour les partager avec … Dèv Vlog : Créer et commercialiser un jeu vidéo Unity Read More » L’article […]Anthony Cardinale
- Comment devenir développeur de jeux vidéo ? 2020-09-12Devenir développeur de jeux vidéo et vivre de sa passion est possible et accessible à tous. Attention, avec un diplôme d’ingénieur et plusieurs références, plus de portes s’ouvriront à vous ; mais même sans diplômes, vous pouvez percer dans le … Comment devenir développeur de jeux vidéo ? Read More » L’article Comment devenir développeur […]Anthony Cardinale
- Unity VS Godot : Quelles différences ? 2020-07-31Unity engine comme Godot engine sont des moteurs de jeux. Unity est plus ancien donc plus mature mais les deux logiciels se valent et permettent de développer des jeux vidéo 2D ou 3D pour toutes les plateformes. Cependant, quelques différences … Unity VS Godot : Quelles différences ? Read More » L’article Unity VS Godot […]Anthony Cardinale
- Unity 2020.1 est enfin disponible ! 2020-07-23Ça y est, la version 2020.1 de Unity est désormais disponible au téléchargement en version finale. Vous allez pouvoir en profiter et créer vos jeux avec un outil à la pointe de la technologie ! Cela fait un moment que … Unity 2020.1 est enfin disponible ! Read More » L’article Unity 2020.1 est enfin […]Anthony Cardinale
- 15 conseils pour améliorer vos jeux (Partie 3/3) 2020-07-17Voici le dernier article de la série. Ici je vous présente les 5 dernières astuces pour améliorer vos jeux. Si vous avez raté les précédents articles, voici le lien vers le premier : N’ayez pas peur d’abuser des effets de … 15 conseils pour améliorer vos jeux (Partie 3/3) Read More » L’article 15 conseils […]Anthony Cardinale
Unity Coding – Unity3D
- GeoTiff Importer & Terrain Generator for Unity 2025-12-04Another small tool, custom scripted importer for *.geotiff files (and metadata).Note: You need to rename your .tiff files into .geotif/geotiff (since unity has already importer for tiff files) repo:https://github.com/unitycoder/UnityGeoTiffImportermgear
- Create Baked DropShadow for UI images 2025-12-03Needed better shadow for UI image/button, and outline component was not enough..This editor script generates separate texture for selected ui image.With live preview in the tool window, to play with shadow settings. https://github.com/unitycoder/UIEffectsBakermgear
- .JP2 Ortho Image Converter to PNG/JPG/TIFF 2025-12-02Small commandline tool to convert .jp2 images to regular images, so that can use them in Unity!It also exports metadata into separate json/xml files. Repo: *builds are coming soon, so you need to open it in visual studio and press F5 to build.https://github.com/unitycoder/JP2Convertermgear
- Convert LAS/LAZ/PLY pointclouds to GLTF (GLB) Point Meshes (standalone converter) 2025-05-12Recently published this paid plugin (to convert point clouds into GLTF, so that they can be used in Unity and other applications, without additional plugins like my point cloud viewer plugin)https://las2gltf.kelobyte.fi/ It is paid plugin to add GLTF support to my standalone point cloud converter […]mgear
- Detect SRP (URP or HDRP) with Assembly Definition Version Defines 2025-05-02You can detect if URP/HDRP is installed with Assembly Definition Version Defines: Sourcehttps://github.com/unitycoder/SRPDetectionConditionalCompiling Repo making of videomgear
- [LudumDare57] Theme: Depths 2025-04-08Play/rate the game: https://ldjam.com/events/ludum-dare/57/treasures Finally had some times to join LDJam.. initial idea was to use webcam body tracking like: https://github.com/szczyglis-dev/js-ai-body-trackerTook half a day to make it work with unity webgl builds.. only to find out that its too sensitive/shaky for player movement. (idea was […]mgear
- MotionVector Effect: Object “disappears” when paused 2024-12-11Tried to make similar effect like this:https://x.com/80Level/status/1866460357566370049 Looks ok, took some effort to find motionvector info.. Source: (shader and blit script)https://gist.github.com/unitycoder/2b39d009505895169ef0fd34fe9b3aa2 Resources:– Noise texture generator: https://tools.unitycoder.com/RandomNoiseTextureGenerator/– 512×512 noise texture: https://github.com/unitycoder/GraphicsAndTexturesThatYouAlwaysNeed/blob/master/Noise/RandomGrayscaleNoise512x512.png Making of:mgear
- [GreaseMonkey] Unity Forum Fixer 2024-09-23Unitys new discourse forums are quite horrible.. so have to fix manually again: GreaseMonkey plugin script:https://github.com/unitycoder/UnityForumFixer Still long list to-do:https://github.com/unitycoder/UnityForumFixer/issues/1 Current Before & After Images:mgear
- UnityHub: Make Hub application background Translucent 2024-07-04You can modify UnityHub to enable Translucent Background!*Note Win10, you need to have transparent color enabled in settings: https://www.partitionwizard.com/partitionmagic/transparent-taskbar-win-10.html Steps:– Follow initial steps to unpack asar https://github.com/unitycoder/UnityHubModding– edit app/build/renderer/index.html, add line: html, body, #app {background-color: rgba(0.7, 0.7, 0.7, 0.2) !important;}– edit app/build/main/windowManager/baseWindow.js// find lineconst backgroundColor […]mgear
- Customize SpriteShapeRenderer quality (but has issues) 2024-05-26Tried using custom shader to have “bend” surface for SpriteShapeRenderer, and it works.. but the mesh is so low resolution, that it doesnt look nice.. Then tried to increase SpriteShape mesh resolution, which worked – but inner mesh and collider broke. (and didnt have time […]mgear