Blogs - Unity










Unity Technologies Blog
- 5 must-try new features in Unity Gaming Services, including Analytics custom dashboards 2023-06-09From budget alerts for Analytics to Unity DevOps and CCD Insights, these new features will help you create even more engaging gaming experiences.Tatiana Fedotova
- How digital twins are transforming large-scale airports 2023-06-08Discover how large-scale airports are taking the lead in embracing digital twin technology to improve operations, meet sustainability, and Reconciliation goals.Vanessa Morgan
- The fundamentals of monetizing with offerwalls 2023-06-08Anna Poperko covers the benefits and challenges of using offerwalls, the game genres that work best with this ad format, and the most strategic places to place offerwalls in your game.Anna Popereko
- Context is everything: Cross-domain data mapping for augmented reality 2023-06-06“Context” refers to a collection of parameters describing a domain that can be encoded into machine-processable data. In the augmented reality (AR) space, three critical domains exist: physical, virtual, and human.Steve Pridie
- Unity runtime on Arm-based Windows devices 2023-06-05Unity runtime support is now available for Windows on Arm devices.Alexandru Marian
- Game ready: Building the ‘Ōhi’a lehua tree with SpeedTree, part 2 2023-06-02Continue learning how to build the ‘Ōhi’a lehua tree using SpeedTree for your next game, with part two of our breakdown of the GDC 2023 demo.Sarah Scruggs
- Made with Unity Monthly: May 2023 roundup 2023-06-01Keep up with everything that the Unity community is creating (and achieving) with this roundup of highlights from May 2023.Community Team
- 3 reasons editors love Parsec for Teams 2023-05-30Remote work and collaboration made easy for 72 Films post-production team: Parsec wins editors’ hearts by delivering superior speed, frictionless setup, and office-like performance.Avery Vernon-Moore,Yolande Yip
- Advanced tips for character art production in Unity 2023-05-29VFX artist Sakura Rabbit shares how she approaches digital art production and provides tips for creating realistic characters in Unity.Sakura Rabbit
- Looking to boost your game’s LTV? Try an on-device advertising campaign 2023-05-26When, where, and how you first reach users on the user acquisition side has an effect on your game’s lifetime value (LTV). Here are three strategies for boosting LTV with on-device advertising campaigns.Shani Sherlag
- Accessing texture data efficiently 2023-05-25Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.Nico Leyman
- AI is changing how we learn and create – here’s why you should lean in 2023-05-24Unity’s Jessica Lindl discusses the Unity hypothesis that generative AI will empower more creators to be more creative through the lens of workforce education.Jessica Lindl
- Unity 2022 LTS is coming in June 2023-05-23Get ready to fuel your ambitions with the new Unity 2022 LTS release.Ralph Hauwert
- Creating depth in a small setting: Betrayal at Club Low 2023-05-22IGF Award winner for Betrayal at Club Low Cosmo D discusses his career journey and how he incorporated board-game mechanics and randomization into the game.Fergus Baird
- 4 must-see interactive 3D product configurators 2023-05-19Interactive 3D product configurators empower customers to fully explore a product and discover, decide, and purchase the features that matter most to them. Discover four ways brands are taking advantage of this cutting-edge, customizable shopping experience.Vanessa Morgan
technology | Unity Technologies Blog
- Supercharge your Unity Microgame with these top assets 2021-04-26Check out some of the Asset Store’s most popular items to power your Microgame projects to the finish line this spring.Asset Store Team
- Tales from the optimization trenches: Saving memory with Addressables 2021-03-31Efficient streaming of assets in and out of memory is a key element of any quality game. As a consultant on our Professional Services team, I’ve been striving to improve the performance of many customer projects. That’s why I’d like to share some tips on how to leverage the Unity Addressable Asset System to enhance […]Patrick DeVarney
- Learn the Input System with updated tutorials and our sample project, Warriors 2020-11-26With the Input System, you can quickly set up controls for multiple platforms, from mobile to VR. Get started with our example projects and new video tutorials for beginners and intermediate users. Input is at the heart of what makes your real-time projects interactive. Unity’s system for input standardizes the way you implement controls and […]Kristyna Hougaard,Andy Touch
- New career pathways help you break into the gaming and tech industries 2020-11-17Our new guided learning experiences help you create a portfolio, get Unity Certified, and prepare for a new job.Estefany Delgado
- How Metric Validation can help you finetune your game 2020-11-13Today we are excited to share the next step in automating aspects of the balancing workflow by releasing Metric Validation, a precursor to our upcoming Optimization feature.Willis Kennedy
- The road to 2021: The Performance Optimization team 2020-11-09We recently shared our roadmap plans for 2021. Now we invite you inside Unity to meet some of the teams working towards these goals. In this second post of our new series, we meet the Performance Optimization team. Our Unity 2021 roadmap explains our priorities for next year. We’re committed to updating production-ready features and […]Thomas Krogh-Jacobsen
- How the Query system in Unity Mars does procedural layout 2020-10-14The Query system in Unity Mars simplifies the creation of augmented reality (AR) experiences that adapt to the real world around them. Based on constraints that you specify, it finds a way to lay out the scene in a given environment. Read on to learn more about how it works. We designed Unity Mars to help […]Stella Cannefax
- New Unity Educators Live sessions announced: How emerging tech is transforming learning 2020-10-12Unity educators can find actionable insights and inspiration to arm their students with the skills to lead the real-time 3D revolution. Register for Unity Educators Live and read on for all the details!Nichole Wong,Alex Grady
- Unity Safe Mode available in 2020.2 beta 2020-10-09Unity Safe Mode is available in Unity 2020.2 beta. This improves how Unity behaves when opening a project that has script compilation errors. If there are compilation errors at Editor startup, you will be prompted to enter Safe Mode. This mode is designed to provide the best environment for resolving compilation errors, so that you […]René Dalby Carlsen,Maria Angelova
- Validate your skills with a Unity Certification 2020-10-08As the world’s leading platform for creating and operating interactive, real-time 3D content, Unity and those with Unity skills play an integral role in bringing these experiences to life. With surging demand in these industries, people with Unity skills are more coveted than ever, making this an opportune time to build and advance your Unity […]Estefany Delgado
- The road to 2021: Team “Quality of Life” 2020-10-07We recently shared our roadmap for 2021. Now we invite you inside Unity to meet some of the teams working towards these goals. In this first post of a new series, we are zooming in on a team that operates under the codename “Quality of Life.” Our Unity 2021 roadmap explains our priorities for next […]Thomas Krogh-Jacobsen
- Dead Pixels casts real-time into prime time TV 2020-10-06A clever mix of live-action and made-with-Unity animation, the TV series Dead Pixels originally aired on Channel 4’s E4 in the UK. This summer, it landed a weekly slot on U.S. network The CW. Now, London animation studio Keyframe Studios finds itself delivering season two sequences in a speedrun. If you’re a gamer, and especially […]Ellen Grogan
- Tips for working more effectively with the Asset Database 2020-10-06The Asset Import Pipeline v2 is the new default asset pipeline in Unity, replacing the Asset Import Pipeline v1 with a rewritten asset database to enable fast platform switching. It lays the foundations for scalable asset imports with robust dependency tracking. Read on to explore how the Asset Database works and discover some time-saving tips. […]Javier Abud
- Create jaw-dropping graphics with these High Definition Render Pipeline resources 2020-09-25We’ve gathered the latest tutorial content to enhance your game in the High Definition Render Pipeline – plus sample projects that are available for download.Mike Lee
- New performance improvements in Unity 2020.2 2020-09-21The Unity 2020.2 release features several optimizations that are now available for testing in beta. Read on to see where you can expect to see major speed-ups and get behind-the-scenes insights into what we’ve done to make these improvements. Writing high-performance code is an integral part of efficient software development and has always been part […]Lyndon Homewood
manufacturing | Unity Technologies Blog
- Toyota makes mixed reality magic with Unity and Microsoft HoloLens 2 2020-09-08Learn how Unity and HoloLens 2 have become essential tools at the world’s largest automaker to streamline processes, increase understanding, and save time.Nick Davis
- Empowering Honda’s designers to create beautiful interactive presentations in 1 day 2020-08-20Learn how Honda took advantage of Unity’s extensibility and Unity Scripting API to create a custom, simplified version of the Unity Editor.Nick Davis,Luis Paolino,Alex Hughes
- The road to 240 million virtual kilometers: BMW’s autonomous driving journey with Unity 2020-08-10Before BMW’s autonomous driving technology is mass production-ready, it will need to drive 240 million virtual kilometers. Learn how Unity is helping BMW put more virtual miles on its odometer every day.Nick Davis
- Visualizing BMW’s self-driving future 2020-08-05BMW employs Unity across its automotive lifecycle, from transforming production processes with AR and VR to marketing its vehicles in groundbreaking ways. Learn more.Nick Davis
- Use articulation bodies to easily prototype industrial designs with realistic motion and behavior 2020-05-20Unity's physics engine has a new feature to help you create your industrial designs. Learn how ArticulationBody can benefit your future designs.Anthony Yakovlev,Cameron Greene
- Learn to create AR and VR apps in Unity 2020-05-01Designed for creators new to AR and VR development, these comprehensive courses on the Unity Learn platform teach you the skills to build AR and VR apps for a variety of use cases.Estefany Delgado
- Pixyz’s 2020.1 update brings grit and gloss to data preparation 2020-04-29For their 2020.1 release, our partners at Pixyz have focused on improvements ranging from core geometry capabilities and new import formats to visualization and user interface enhancements. Learn more.Edward Martin
- Combating the COVID-19 crisis with interactive safety training for healthcare workers 2020-04-24Learn how Immersion leveraged Unity to quickly create and deploy an interactive training for healthcare workers fighting COVID-19 on the frontlines.Nick Davis
- How Daimler uses Unity across its automotive lifecycle 2020-03-25Unity powers Daimler to create mixed reality experience across the automotive lifecycleNick Davis
- Best practices for bringing AR applications to the field 2020-02-28Learn how industrial giant ABB is using Unity and augmented reality to transform field maintenance procedures into a completely paperless process. We recently invited members of ABB’s IS Innovation and Digital Scouting team, Maciej Włodarczyk and Rafał Kielar, to walk us through how they used Unity to develop a new digital field operator system. This […]Nick Davis
- Reimagining in-vehicle experiences with real-time 3D 2020-01-14Unity is teaming up with NXP Semiconductors, the world’s largest provider of automotive semiconductors, to demonstrate a human-machine interface (HMI) toolchain that operates on NXP’s popular i.MX 8QuadMax Applications Processor. The collaboration creates opportunities to bring real-time 3D experiences, including games made with Unity, to mass-production vehicles, regardless of their trim level and cost. One […]Nick Davis
- Unity Simulation is now on AWS, making it multi-cloud compatible 2020-01-07Today at CES, we announced that Unity Simulation, our cloud-based simulation product, is now multi-cloud compatible with its launch on Amazon Web Services (AWS). This strategic collaboration with AWS bolsters our commitment to users by giving you the choice to run simulations in the cloud of your choice. You can take advantage of a scalable, […]sharmila-chockalingam,Alex Thaman
- Lexus opens the door for virtual production in Unity 2020-01-02Car buyers increasingly expect rich and unique online experiences during their purchase journeys. In this post, learn how Lexus is using Unity to reimagine the production process for advertising/marketing content – ultimately paving the way for the automaker and its creative partners to create high-fidelity imagery and videos faster, more cost-effectively, and at an unprecedented […]Nick Davis
- Showcasing the world's first photorealistic mixed reality demo by Varjo and Volvo 2019-09-09Get a behind-the-scenes look at an ambitious automotive project made with Unity from Varjo, the maker of industrial VR/XR headsets known for their superior visual quality in VR. The team at Varjo is behind some of the most innovative projects in the world of mixed reality. They previously shared a photogrammetry-based environment they created in […]Nick Davis
- Augmented reality: How the world will be painted with data 2019-07-29In the recently published book, Convergence: How The World Will Be Painted With Data, author and Forbes columnist Charlie Fink shares how augmented reality (AR) is already seeping into every smartphone and every workplace. Read an excerpt from the book and check out an exclusive offer for our community. We are deeply committed to helping […]Nick Davis
aec | Unity Technologies Blog
- Join Unity at Autodesk University Digital 2020 2020-11-11Tune in for Autodesk University 2020 from November 17-20 at no cost to check out demos, talks, panels, and classroom sessions from Unity, customers, and partners.Tony Faccenda
- How Sounds Hannam used Unity to turn a complex cultural space into an interactive 3D environment 2020-10-16The Sounds Hannam Project is an architectural visualization project that digitally created Sounds Hannam, a complex cultural space in Seoul, using HDRP in Unity.Adriana Min Ryan,Soomin Kim
- Valerio Dewalt Train used Unity Reflect to reimagine the Denver skyline 2020-10-08Learn how Valerio Dewalt Train created a 1:1 scale on-site augmented reality (AR) application to showcase a 36-story skyline-altering tower before it was built using Unity Reflect.Tony Faccenda
- Unity Reflect beta release adds new viewer to improve user experience and workflow 2020-09-28Unity Reflect beta release delivers a user-friendly stand-alone application for the design and construction community while improving on development workflows.Tony Faccenda
- Unity Reflect adds Navisworks integration to enable BIM coordination 2020-06-25New Unity Reflect release adds Navisworks support, project sharing through cloud, and improved navigation and visuals. We created Unity Reflect to empower the architecture, engineering, and construction (AEC) industry to create highly customizable real-time 3D experiences in augmented reality (AR) and virtual reality (VR) on an array of devices. Today, Unity is being used across […]David Menard,Dan Prochazka
- Introduction to Unity for AEC and how to create real-time 3D experiences 2020-05-21Check out our AEC Digital Series to understand how Unity for AEC can significantly improve your workflow.Tony Faccenda
- How real-time 3D (RT3D) experiences are transforming global industries 2020-04-02A new Forrester study sheds light on the adoption of real-time 3D technology and how it’s changing the way manufactuing and AEC companies do business.Nick Davis
- SketchUp and Rhino plug-ins now available for Unity Reflect 2020-03-26New SketchUp and Rhino plug-ins now available for Unity ReflectTony Faccenda
- What experts expect from enterprise augmented reality and virtual reality in 2020 2020-02-12Industry experts and analysts anticipate 2020 will be a breakthrough year for AR and VR in the enterprise sector. Wonder why? We invited 15 AR/VR leaders to share their perspectives and insights in our new report “Top 2020 Trends: Enterprise AR & VR.” According to Deloitte Consulting Managing Director Allan Cook, “Every ten or 15 years, […]Nick Davis
- Explore Revit models in VR with Unity Reflect 2020-01-23Unity Reflect makes it easy to bring Building Information Modeling (BIM) data into virtual reality (VR). Learn how you can use the Unity Reflect VR Viewer to conduct immersive design reviews with Autodesk Revit models. This blog post is about Unity Reflect, a product targeted at our architecture, engineering and construction audience. Read this blog […]Nick Davis
- How to set up Unity's High Definition Render Pipeline for high-end visualizations 2020-01-09Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator and promote Unity as a photographic tool with real-world camera controls, using the High Definition Render Pipeline (HDRP). The demo featured a high-detail car model from Lexus in different trims, a fully-modeled 3D […]Pierre Yves Donzallaz
- Get to the point: PiXYZ 2019.2 2019-12-05The 2019.2 releases of PiXYZ STUDIO and PiXYZ PLUGIN are now available for current subscribers and new customers and bring some important refinements as well as fundamentally new capabilities. As a result of these improvements, PiXYZ is now suited for a wider range of use cases and provides support for workflows that start with point […]Edward Martin
- Unity Reflect is here 2019-11-19Unity Reflect, our new real-time 3D product for building information modeling (BIM) workflows, has been released from beta and is now available for purchase. Last year at Autodesk University Las Vegas, we unveiled the next phase of our strategic collaboration with Autodesk, bolstering our commitment to achieve full data interoperability between many Autodesk products and […]Julien Faure,Dan Prochazka,David Menard
- Join Unity at Autodesk University Las Vegas 2019 2019-10-31Are you one of the 10,000 people descending on Las Vegas from November 19-21 for Autodesk’s conference? Come check out our instructional demos, talks, panels, classroom sessions, and more. Join us at AU Las Vegas 2019, the conference for those who design, make, and build the world around us, taking place at the Sands Convention […]Nick Davis
- Bridging the virtual and real: Benefits of a digital twin 2019-10-24Get up to speed on how digital twin technology is changing how manufactured products and infrastructure projects are designed, brought to market, and maintained. What exactly is a digital twin? A digital twin is a fully working virtual copy of a real-world system. It combines data sets across multiple sources, from design data (e.g., CAD) […]Nick Davis
Bronson Zgeb
- Procedural Generation with Cellular Automata 2022-01-30In this post, we will explore the basics of cellular automata as a tool for procedural generation. Both cellular automata and procedural generation are topics with near-infinite depth, so we’ll only scratch the surface; however, it’ll provide a base on which to build your knowledge. What are Cellular Automata? A cellular automaton is a grid […]bronson
- Drawing with SDFs in Unity 2022-01-15This post will explore 2D SDFs in Unity. We’ll learn what SDFs are and see one way to draw them in Unity. What are SDFs? SDFs (or signed distance functions) are functions that describe primitive shapes. We use them to make shapes using pure math. Given a point, each function indicates whether that point lies within […]bronson
- Build a better collider importer with Asset Processors 2021-11-27This post will show how to automate your asset integration workflow in Unity using Asset Processors. We’ll build a tool based on the design of Unreal Engine’s static mesh importer that creates colliders automatically in Unity. What are Asset Processors? Asset Processors are Unity Editor scripts that run when assets get imported into your project. […]bronson
- Low Power mode in Unity 2021-10-16In this article, I’ll show some ways to lower the power consumption of your Unity apps and games. But first, let’s talk about why we might consider doing this. Why bother? If you’re already on board, feel free to skip ahead. For the rest of you, let’s discuss the motivation for low-power apps. If you’re […]bronson
- Custom Lighting in Shader Graph Part 2 2021-10-11In this article, we’ll continue to improve the workflow of the previous article, in which we created a process for converting Shader Graphs to a custom lighting function. The last article ended with a manual workflow, so we’ll fully automate the process in this post. Along the way, we’ll learn about Asset Postprocessors, Reflection and […]bronson
- Custom Lighting in URP with Shader Graph 2021-10-04This article will demonstrate how to support custom lighting functions when using URP and Shader Graph. We’ll start by exploring how Shader Graph works. Then, we’ll build a tool to override the default behaviour with our custom behaviour. There’s a lot to cover, so let’s get started. Why would we want to do this? Shader […]bronson
- The Command pattern with Scriptable Objects 2021-09-25In this article, we’ll implement another classic programming pattern in Unity. This time, it’s the command pattern. Why use the Command Pattern? At its core, the command pattern makes code more flexible. We use it to create functions that we can pass around our code as if they were variables. If you’re familiar with the […]bronson
- The Type Object pattern with Scriptable Objects 2021-09-17This article will demonstrate how to implement the Type Object pattern in Unity using Scriptable Objects. What problem does Type Object solve? There’s plenty of literature on the subject, but I’ll briefly explain the origins of this pattern. Let’s put Unity aside for a moment. Imagine you had to define a bunch of different buildings […]bronson
- The Scriptable Object Asset Registry Pattern 2021-09-11This article describes a pattern to serialize prefabs or any complex data. Doing so allows us to store data to disk or send it over a network to either a game server or another game client. This article pairs well with the previous article on saving and loading data, so I recommend you read that […]bronson
- Save Data with BinaryWriter and BinaryReader 2021-08-28This article will explore saving and loading data to a binary format through BinaryWriter and BinaryReader. Additionally, I’ll provide tips for structuring your save data. Let’s get into it! What’s the plan? We’ll build a save data manager that’ll take a SaveData object and either write it to a file or read from an existing […]bronson
Unity Developers
- Is Midjourney actually Sentient? Should We Worry? 2023-06-06The recent fake image of Pope Francis, resplendent in a white puffer coat was proof for much of the tabloid press that AI is fast taking over and we should all fear it. The image which showed the pontiff in an apparently relaxed state of dress was of such high quality that few realised that […]David Layzelle
- Can VR and AI End Tortuous Animal Testing? 2023-05-30No one would deny that test new products or surgical procedures on animals is cruel and promotes suffering, but the unfortunate fact is that any product or medical operation that is destined for human use has to be deemed safe, and that generally means testing on live tissue. Animal testing, often recognised as the practice […]David Layzelle
- Apple Glasses: Everything We Know So Far 2023-05-23While the world seems to have gone mad for VR systems – in 2023 we are expecting to see new offerings from Hive (Vive XR Elite), Lynx (R1), Shiftall (Meganex) and Playstation (VR 2) to name a few – many pundits are also awaiting the launch of a range of AR systems, and the Apple […]David Layzelle
- How much does all the equipment for Virtual Reality cost? 2023-05-10We are all now accustomed to the computerised systems and micro-electronic that help us run our lives and make everyday tasks so much easier. Whether it’s shopping at a department store, knowing where we are in a vehicle, carrying out a range of office-based tasks or controlling stock and operations in an industrial environment, computer […]David Layzelle
- How ChatGPT Can Help Programmers and How it is Starting to be Used for Software Development 2023-05-04It seems, over the last few weeks, that it is impossible to open a newspaper or magazine, or listen to the TV or radio without there being something about ChatGPT, the artificial-intelligence (AI) chatbot developed by OpenAI. While we have had AI-driven software before, this new system marks a huge leap forward in capability, and […]David Layzelle
- Why Your Prescription Glasses Could be the Next Frontier for Augmented Reality Devices 2023-04-25While the power of VR and AR devices is increasing at a staggering rate, one of the real goals – particularly with AR devices – is the desire to shrink them down to a friendly size so that they don’t look out of the ordinary when worn. If AR devices look mainstream, yet deliver the […]David Layzelle
- Unity and Google Expand Their Partnership to Help Creators Accelerate the Development and Growth of Games 2023-04-04If you are a loyal user of Unity, you are already aware of the strength of the Unity engine and how much easier it makes game production. However, you might not be aware of the relationship between Unity and Google or the collaboration that exists between the two companies to assist users. Since 2018, when […]David Layzelle
- Apple’s Headset Reportedly in The Hands of Developers 2023-03-27After months of rumour and speculation, Apple have now reportedly placed their long-awaited Mixed Reality headset in the hands of developers ahead of a potential reveal at the Worldwide Developers Conference in June. If that is the case, then we could be looking at a general release and shipping in autumn this year. As a […]David Layzelle
- Virtual Reality in 2023: All the Technical Stuff That We Expect to Go Mainstream This Year 2023-02-28If technology were akin to human evolution, just about now you would likely be warming up the boiler in your steam-powered tractor to trundle to the cotton mill, or some such. Human evolution is very slow, taking perhaps hundreds of generations just to lose that coccyx – that triangular bone that consists of 3 to […]David Layzelle
- Unity’s New XR Hands Package Adds Hand Tracking Via OpenXR 2023-02-23Few would deny that the point of VR is to emulate the real world to the point where the user doesn’t even realise that they are in a virtual environment. While we are still some way off that idea, every new feature and update is a step forward, and the latest release from Unity gives […]David Layzelle
Unity Multiplayer Networking Blog
- Unity's Networking Stack Webinar - Resources 2021-11-30Thanks so much for attending our networking webinar! What did you think? Send us your feedback when you can so we can get to work on making the content you want to see.
Unity3D Dév
- L’IA générative (Midjourney / ChatGPT) au service du JV 2023-04-11L’intelligence artificielle générative comme ChatGPT pour le texte et Midjourney pour la création d’images, peut être utilisée dans le cadre … L’IA générative (Midjourney / ChatGPT) au service du JV Read More » L’article L’IA générative (Midjourney / ChatGPT) au service du JV est apparu en premier sur Unity3D Dév.Anthony
- Comment modéliser des personnages 3D ? 2022-11-25Pour faire un jeu vidéo, il faut des assets, des modèles 3D pour les décors mais surtout des personnages 3D … Comment modéliser des personnages 3D ? Read More » L’article Comment modéliser des personnages 3D ? est apparu en premier sur Unity3D Dév.Anthony
- Créer des jeux mobile hyper casual avec Unity 2021-11-12Le tutoriel vidéo complet sur le développement de jeux hypercasual avec Unity ! Unity est le moteur de jeu le … Créer des jeux mobile hyper casual avec Unity Read More » L’article Créer des jeux mobile hyper casual avec Unity est apparu en premier sur Unity3D Dév.Anthony
- Modéliser des environnements 3D pour jeux vidéo avec Blender 2021-08-19Qu’est ce que Blender ? Blender est un logiciel de modélisation 3D libre et gratuit. Cet outil permet de modéliser … Modéliser des environnements 3D pour jeux vidéo avec Blender Read More » L’article Modéliser des environnements 3D pour jeux vidéo avec Blender est apparu en premier sur Unity3D Dév.Anthony
- Fiche mémo sur les PlayerPrefs avec Unity 2021-06-02La classe PlayerPrefs de Unity permet de sauvegarder sur le disque de l’utilisateur des données. Ces données sont enregistrées et … Fiche mémo sur les PlayerPrefs avec Unity Read More » L’article Fiche mémo sur les PlayerPrefs avec Unity est apparu en premier sur Unity3D Dév.Anthony
- Dèv Vlog : Créer et commercialiser un jeu vidéo Unity 2021-02-02Je me suis lancé dans un petit projet qui me tient à cœur : Développer, optimiser et commercialiser un jeu … Dèv Vlog : Créer et commercialiser un jeu vidéo Unity Read More » L’article Dèv Vlog : Créer et commercialiser un jeu vidéo Unity est apparu en premier sur Unity3D Dév.Anthony
- Comment devenir développeur de jeux vidéo ? 2020-09-12Devenir développeur de jeux vidéo et vivre de sa passion est possible et accessible à tous. Attention, avec un diplôme … Comment devenir développeur de jeux vidéo ? Read More » L’article Comment devenir développeur de jeux vidéo ? est apparu en premier sur Unity3D Dév.Anthony
- Unity VS Godot : Quelles différences ? 2020-07-31Unity engine comme Godot engine sont des moteurs de jeux. Unity est plus ancien donc plus mature mais les deux … Unity VS Godot : Quelles différences ? Read More » L’article Unity VS Godot : Quelles différences ? est apparu en premier sur Unity3D Dév.Anthony
- Unity 2020.1 est enfin disponible ! 2020-07-23Ça y est, la version 2020.1 de Unity est désormais disponible au téléchargement en version finale. Vous allez pouvoir en … Unity 2020.1 est enfin disponible ! Read More » L’article Unity 2020.1 est enfin disponible ! est apparu en premier sur Unity3D Dév.Anthony
- 15 conseils pour améliorer vos jeux (Partie 3/3) 2020-07-17Voici le dernier article de la série. Ici je vous présente les 5 dernières astuces pour améliorer vos jeux. Si … 15 conseils pour améliorer vos jeux (Partie 3/3) Read More » L’article 15 conseils pour améliorer vos jeux (Partie 3/3) est apparu en premier sur Unity3D Dév.Anthony
Unity Coding – Unity3D
- [LudumDare53] Delivery 2023-05-01Well at least got something published for the jam:https://ldjam.com/events/ludum-dare/53/whups-tmTotal working time was ~7hrs. Wheeljoint2D looks interesting, just would have to learn how to setup good values.. Making of videos: (1/6)mgear
- Dungeon Crawler Jam 2023: Trials Of the Mage 2023-04-08Lessons Learned:– Don’t use latest Unity Alpha release (encountered some bugs..)– Do game play first! Then you have more time left to play with fun stuff (effects, code..)– Don’t rest in the early days, i saw the event had +5 days left, so i didn’t […]mgear
- [GreaseMonkey] Display “Unity Version Added” info in API Docs 2023-03-07Firefox GreaseMonkey plugin to display Unity version info in Unity API docs pages (to which version it was first added) Setup:1. Install https://addons.mozilla.org/en-US/firefox/addon/greasemonkey/2. Click the greasemonkey icon in firefox toolbar, select New User Script3. Take raw script source from https://gist.githubusercontent.com/…0cc6e1d0b41/UnityDocsShowFirstVersionAdded.cs *full link: https://gist.github.com/unitycoder/48b46d0192e2cce356c2731c8f2748804. Paste into […]mgear
- Fake 3D Parallax Effect using Shader & (Pre-generated) Depth Map 2023-02-22Cool effect: http://depthy.stamina.pl/#/sample/mango Converted this few lines into unity shader:https://gist.github.com/bozzin/5895d97130e148e66b88ff4c92535b59 Finished shader (unlit, build in pipeline) + mouse position script:https://gist.github.com/unitycoder/696a07c9de34e6a8fd28dc7de2362501mgear
- Using OpenAI API with WebRequest from Unity 2023-01-10Simple example for calling openAI completions API, with simple webrequest (and JSON data). Repository:https://github.com/unitycoder/UnityOpenAIGPT3 Making of video:mgear
- [LudumDare52] Theme: Harvest 2023-01-09Small bot programming game, sadly has only 2 commands to use in this initial version.. ldjam entry:https://ldjam.com/events/ludum-dare/52/harvest-bot Making Of video:https://www.youtube.com/watch?v=1B7P3mS4_i4 Ideas for future (if want to extend this later..)– More features (sensor to direction, shoot, enemies, destroyable objects )– Play against other bots in same […]mgear
- Painting with Compute Shader 2022-12-12Finally tested compute shaders for drawing into render texture:mgear
- Draw Pseudo Hilbert Curve 2022-11-27Followed this tutorial: The Coding Trainhttps://www.youtube.com/watch?v=dSK-MW-zuAc my source code:https://gist.github.com/unitycoder/f4ea8071a5d6ccceef210550bc5f0cf3mgear
- Unity Stable Diffusion plugin 2022-11-04..for fetching images from InvokeAI web service (locally), inside unity (editorwindow). You can generate images, seamless textures or use initial image to “improve” your programmer art! Note currently only support version InvokeAI 1.14.1 Project:https://github.com/unitycoder/UnityInvokeAI Making of videos:Full struggle recorded in videos, https://www.youtube.com/watch?v=MKME8r9T-Ns&list=PLi5GhVWoWyw6O4OShX9MqFaYIIVtBYLUBmgear
- Testing Connected Component Labeling 2022-09-01Tried to do https://en.wikipedia.org/wiki/Connected-component_labelingbut it didn’t work as i didnt add floodfill or recursive neighbor checking.. Video:https://www.youtube.com/watch?v=JNJhdNYm8pc Script from the video:https://gist.github.com/unitycoder/518188714ab8a29a0c6ca312e71fc0a3mgear
Blog | 3D WebView for Unity
- VR Browser for Oculus Go 2023-06-083D WebView for Android with Gecko Engine
- 3D WebView for UWP / Hololens 2023-06-083D WebView for UWP / Hololens
- 3D WebView for Android with Gecko Engine 2023-06-083D WebView for Android with Gecko Engine
- 3D WebView + XR Interaction Toolkit 2023-06-08How to use 3D WebView with XR Interaction Toolkit
- Introducing 2D WebView for WebGL 🎉 2023-06-08Ready Player Me integration with 3D WebView
- Vulkan support for Android Gecko 2023-06-08Ready Player Me integration with 3D WebView
- Ready Player Me integration with 3D WebView 2023-06-08Ready Player Me integration with 3D WebView
- 3D WebView v4.4 2023-06-08