Modeling Nature: Cellular Automata Simulations with Mathematica®
Richard J. Gaylord & Kazume Nishidate
The Library Book
Alan Bennett & Ann Cleeves & Seth Godin & Susan Hill & Tom Holland & Hardeep Singh Kohli & Lucy Mangan & Val McDermid & China Miéville & Caitlin Moran & Kate Mosse & Julie Myerson & Bali Rai & Lionel Shriver & Robin Turner & Nicky Wire & Anita Anand & Bella Bathurst & Julian Barnes & Mic
Mutational and Morphological Analysis: Tools for Shape Evolution ...
Jean-Pierre Aubin
Man and Superman: A Comedy and a Philosophy
George Bernard Shaw
Proverbs From Around the World: 1500 Amusing, Witty, and Insightful ...
Norma Gleason
Beginning Game AI With Unity: Programming Artificial Intelligence ...
Sebastiano M. Cossu
Augmented Reality Games II: The Gamification of Education, Medicine ...
Vladimir Geroimenko
AR and VR Using the WebXR API: Learn to Create Immersive Content ...
Rakesh Baruah
Android Game Recipes: A Problem-Solution Approach
Jerome Dimarzio
Advanced High Dynamic Range Imaging
Francesco Banterle & Alessandro Artusi & Kurt Debattista & Alan Chalmers
The Advanced Game Developer's Toolkit
Rex van Der Spuy
3D Math Primer for Graphics and Game Development, 2nd Edition
Fletcher Dunn & Ian Parberry
3D Game Engine Design: A Practical Approach to Real-Time Computer ...
David H. Eberly
3D Game Engine Architecture: Engineering Real-Time Applications ...