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3D Game Engine Architecture: Engineering Real-Time Applications With Wild Magic

David H. Eberly

PublisherCRC Press
PublishedDec 17, 2004
LanguageEnglish

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is