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Discover (Random Books)

What English Language Teachers Need to Know Volume I

What English Language Teachers Need to Know Volume I

Denise E. Murray & Maryann Christison

ESL & Applied Linguistics Professional Series (1)

State-Of-The-Art in Content-Based Image and Video Retrieval

State-Of-The-Art in Content-Based Image and Video Retrieval

Remco Veltkamp & Hans Burkhardt & Hans-Peter Kriegel

The Philosophy of Aquinas

The Philosophy of Aquinas

Robert Pasnau & Cristopher John Shields

Moralisches Risikomanagement: Strategien zum risikoorientierten Umgang mit Konflikten zwischen Gewinn und Moral

Moralisches Risikomanagement: Strategien zum risikoorientierten ...

Christian Schiel

Head First Networking

Head First Networking

Al Anderson & Ryan Benedetti

Head First (1)

Category: Programming

Universal Algebra: Fundamentals and Selected Topics

Universal Algebra: Fundamentals and Selected Topics

Clifford Bergman

AR and VR Using the WebXR API

AR and VR Using the WebXR API

Rakesh Baruah

Computational Geometry and Computer Graphics in C++

Computational Geometry and Computer Graphics in C++

Michael Jay Laszlo

Vulkan Cookbook

Vulkan Cookbook

Pawel Lapinski

Geometric Data Structures for Computer Graphics

Geometric Data Structures for Computer Graphics

Elmar Langetepe & Gabriel Zachmann

Foundation Game Design With HTML5 and JavaScript

Foundation Game Design With HTML5 and JavaScript

Rex van Der Spuy

Build an HTML5 Game: A Developer's Guide With CSS and JavaScript

Build an HTML5 Game: A Developer's Guide With CSS and JavaScript

Karl Bunyan

Beginning PBR Texturing: Learn Physically Based Rendering With Allegorithmic’s Substance Painter

Beginning PBR Texturing: Learn Physically Based Rendering With ...

Abhishek Kumar

An Introduction to Ray Tracing

An Introduction to Ray Tracing

Andrew S. Glassner

A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing: Foundations for Computer Graphics, Vision, and Image Processing

A Sampler of Useful Computational Tools for Applied Geometry, ...

Daniel Cohen-Or & Chen Greif & Tao Ju & Niloy J. Mitra & Ariel Shamir & Olga Sorkine-Hornung & Hao (richard) Zhang

Learning HTML5 Game Programming: A Hands-On Guide to Building Online Games Using Canvas, SVG, and WebGL

Learning HTML5 Game Programming: A Hands-On Guide to Building ...

James Lamar Williams

Webgl Game Development

Webgl Game Development

Sumeet Arora

WebGL Insights

WebGL Insights

Patrick Cozzi

HTML5 Games

HTML5 Games

Jacob Seidelin

AR and VR Using the WebXR API: Learn to Create Immersive Content With WebGL, Three.js, and A-Frame

AR and VR Using the WebXR API: Learn to Create Immersive Content ...

Rakesh Baruah

Theory of Three-Dimensional Computer Graphics

Theory of Three-Dimensional Computer Graphics

Laszlo Szirmay-Kalos

Learn Three.js - Fourth Edition

Learn Three.js - Fourth Edition

Jos Dirksen

Creating Game Environments in Blender 3D: Learn to Create Low Poly Game Environments

Creating Game Environments in Blender 3D: Learn to Create Low ...

Ezra Thess Mendoza Guevarra

VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4

VR Integrated Heritage Recreation: Using Blender and Unreal ...

Abhishek Kumar

Practical Natural Language Processing With Python

Practical Natural Language Processing With Python

Mathangi Sri

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