Computer Graphics: Principles and Practice

James D. Foley & Foley Dan van & Andries van Dam & Steven K. Feiner & John F. Hughes

Language: English

Published: Dec 14, 1996

Description:

Programming in the simple raster graphics package (SRGP) - Basic raster graphics algorithms for drawing 2D primitives - Graphics hardware - Geometrical transformations - Viewing in 3D - Object hierarchy and simple phigs (SPHIGS) - Input devices, interaction techniques, and interaction tasks - Dialogue design - User interface software - Representing curves and surfaces - Solid modeling - Achromatic and colored light - The quest for visual realism - Visible-surface determination - Illumination and shading - Image manipulation and storage - Advanced raster graphics architecture - Advanced geometric and raster algorithms - Advanced modeling techniques - Animation.