Collected Works of Andrew Lang (Delphi Classics)
Delphi Classics & Andrew Lang
Delphi Series Two (8)
Analysing English as a Lingua Franca: A Corpus-Driven Investigation
Alessia Cogo & Martin Dewey
A Fondness of Memory
Daniel Estulin
Programming Robots with Ros
William D. Smart & Morgan Quigley & Brian Gerkey
Pink Floyd and Philosophy
George Reisch
Popular Culture and Philosophy (30)
Building a Game With Unity and Blender
Lee Zhi Eng
Medieninnovationen AR und VR: Erfolgsfaktoren für die Entwicklung ...
Elle Langer
GPU Computing Gems Emerald Edition
Wen-Mei Hwu
GPU Computing Gems Jade Edition
Data Sketches: A Journey of Imagination, Exploration, and Beautiful ...
Nadieh Bremer & Shirley Wu
Information Visualization: Perception for Design
Colin Ware
Perl Graphics Programming: Creating SVG, SWF (Flash), JPEG and ...
Shawn Wallace
Getting Started With D3
Mike Dewar
D3 for the Impatient: Interactive Graphics for Programmers and ...
Philipp K. Janert
Learning Game Physics With Bullet Physics and OpenGL
Chris Dickinson
The Java 3D
Henry A. Sowizral & Kevin Rushforth & Michael Deering
OpenGL Superbible: Comprehensive Tutorial and Reference, 4th ...
Richard S. Wright & Benjamin Lipchak & Nicholas Haemel
Programming Interactivity
Joshua Noble
Practical Parallel Rendering
Alan Chalmers & Tim Davis & Erik Reinhard
Advanced High Dynamic Range Imaging
Francesco Banterle & Alessandro Artusi & Kurt Debattista & Alan Chalmers
3D Computer Graphics: A Mathematical Introduction With OpenGL
Samuel R. Buss
Vector Analysis for Computer Graphics
John Vince
OpenGL Graphics Through Applications
Robert Whitrow
Calculus for Computer Graphics
Geometry for Computer Graphics: Formulae, Examples and Proofs