Unity in Action: Multiplatform Game Development in C#

Joe Hocking

Language: English

Publisher: Manning

Published: Apr 25, 2018



Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.

Foreword by Jesse Schell, author of The Art of Game Design

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!

About the Book

Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit.

What's Inside

  • Revised for new best practices, updates, and more!
  • 2D and 3D games
  • Characters that run, jump, and bump into things
  • Connect your games to the internet

About the Reader

You need to know C# or a similar language. No game development knowledge is assumed.

About the Author

Joe Hocking is a software engineer and Unity expert specializing in interactive media development.

Table of Contents

  1. PART 1 - First steps
  2. Getting to know Unity
  3. Building a demo that puts you in 3D space
  4. Adding enemies and projectiles to the 3D game
  5. Developing graphics for your game
  6. PART 2 - Getting comfortable
  7. Building a Memory game using Unity's 2D functionality
  8. Creating a basic 2D Platformer
  9. Putting a GUI onto a game
  10. Creating a third-person 3D game: player movement and animation
  11. Adding interactive devices and items within the game
  12. PART 3 - Strong finish
  13. Connecting your game to the internet
  14. Playing audio: sound effects and music
  15. Putting the parts together into a complete game
  16. Deploying your game to players' devices


"Joe Hocking wastes none of your time and gets you coding fast."
--From the Foreword by Jesse Schell, author of The Art of Game Design

"Useful and to the point! Everything you need to know about Unity in a single resource."
--Dan Kacenjar, Cornerstone Software

"Increases the velocity with which you'll go from idea to finished game."
--Christopher Haupt, Sanlam

"I've wanted to program in Unity for a long time. The excellent examples in this book gave me the confidence to get started."
--Robin Dewson, Schroders

About the Author

Joe Hocking is a software engineer who specializes in interactive media development. He currently works for Qualcomm, wrote most of the third edition while working for BUNDLAR, and wrote the first edition while at Synapse Games. He has also taught classes at the University of Illinois Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago. He lives in the Chicago suburbs with his wife and two kids. His website is www.newarteest.com.